Learn how to roleplay the sinister Mind Flayers as a DM in D&D!
Here are some tips and tricks to run roleplay only games in Dungeons & Dragons.
For example, just telling your players that a few days have passed can be a bit boring.
They might just want to get to the next objective.
Ask players before a game what they’d like to focus on for the session.
Use them to encourage roleplay by having the NPC start engaging narrative conversations with the party.
Create a more immersive and engaging cleric experience.
With any luck, this will help get less seasoned roleplayers feeling more comfortable, and get conversation going.
Plus, there’s nothing more repetitive and tedious than players taking turns roleplaying with just the DM.
This leaves other players on the sidelines, and feeling bored.
Encourage players to talk to each other first before talking to you or an NPC.
Players may simply say, ‘We take a long rest,’ and then move on.
But, long rests are a great opportunity for players to roleplay while they regain their abilities and HP.
You might be surprised what comes up for players the moment you give them the opportunity.
This goes back to the idea of using NPCs to help moderate discussions.
Halflings by Jane Katsubo
Not every spell has to be cast by shouting in latin.
So many interesting facets of a player’s character can emerge in lulls or downtime.
Don’t rush players to a foregone conclusion.
Halflings by Jane Katsubo
Your players might surprise you with what comes to them.
Remember, sometimes silence is golden.
This can be a totally non-threatening way to get roleplay out of more timid players.
Loxodon via Wizards of the Coast
2Allow Time For Solo Quests
Branch Out!
Sometimes, players may want to roleplay something that doesn’t involve the rest of the party.
You will have to step into the eldritch shoes of a patron.
Conflict Between Characters by Scott Murphy
For an entirely roleplay-based session, just verify you limit each player to one solo quest per game.
Otherwise, this can get tedious and exhaustive for players and DMs alike.
But, you could entice them with tangible rewards, including Heroic Inspiration,or DM Inspiration.
An Adventuring Party by Viko Menezes
Many tables and DMs will reward players for successful roleplay with an Inspiration die of their choosing.
A Settlement by Sam Keiser
Boreal Ball by Katerina Ladon
A Hag’s Bargain by Linda Lithen
The Scrying Spell by Gaboleps
Life In A City by Sam Keiser
Strixhaven Curriculum of Chaos via Wizards of the Coast