Side quests are a great way to break up the action of the main storyline.
For beginners or a quick adventure, one-shot campaigns can be the perfect way to go.
Here are several fun side quest ideas that will work great as a fun distraction for your party.
Not every quest has to be a main plot point.
Here are some new ideas for some of the most classic side quests for your next adventuring group.
Whatever dark god they revere means their ritual can’t be anything good.
Throw in some eldritch or monstrous creatures for good measure.
This can even be the start to a repeating side quest, dependent on the length of your adventure.
Before they have a chance to apologize, the person takes off.
After a relatively easy perception check, the player realizes that something of value has been stolen from them.
The chase is on.
This is a great way to introduce a Thieves' Guild.
Their tour guide, an enthusiastic scientist, is showing them around when suddenly alarms begin to ring.
The lights all go out, and their tour guide makes a mad dash for the safe room.
The security system will not stop until the threats have gone away.
A Draconic Warlock by Ignatius Budi
Alternatively, the party may track down the security system and just leave the laboratory in chaos.
22How Do We Land This Thing?
Who can deny a call to action from these legendary figures?
Rogue Art by Aurore Folny
The party must figure out another way to get their feet on the ground.
Perhaps they can communicate with the creature or tame it?
Maybe they can influence its direction towards some tall mountains or a floating city.
Izzet Chemister by Svetlin Velinov
They might opt to wait it out and see how long they can hold on before the monster lands.
This side quest is a more social encounter, as your players advise what the flustered noble should do.
This will not be the end of the quest, though.
Ashardalon by Jesper Ejsing
Every so often, have your players re-encounter the heir.
They are still traveling the realm, trying to find themselves and their purpose.
How the party treats and influences them with each encounter will determine what kind of ruler they will become.
Young Kas and Vecna, by Lily Abullina.
20I Object!
They might have been framed for the crime or did indeed commit the act.
Regardless, their fate is now up to the rest of the players to help them.
Recruitment Drive by Diego Gisbert
How will they go about this?
venture to track down the real culprit?
Find or falsify evidence of the suspects innocence?
Dr. Viktra By Katerina Ladon
To mess with the group,you could end the sessionright before the verdict is announced.
But what if they had to keep the monster alive and transport it somewhere?
That’s not quite as easy.
Ritual Preparations By Olga Drebas - Ghost Dancer By Sam Keiser
How will the party go about restraining such a deadly creature?
Will their spells last long enough for the journey?
Will the monster break free near a town?
Haunted Shop By Paul Canavan
First, the party will need to plan the initial ambush and then how to transport the monster safely.
The party has awoken a reverse genie that swiftly curses them to grant its own three wishes instead.
The devil will continue tormenting the party until they grant all three obscure desires.
Van Richten By Zuzanna Wuzyk
Since the party doesnt have reality-bending magic themselves, they’ll have to get creative with their wish-granting abilities.
It’s a chance for them to be the tricksters this time.
17Night At A Haunted House
Will They Survive What Goes Bump In The Night?
On their long journey to a far-off land, the party is caught in a horrific storm.
They need to find shelter fast and just so happen to be near a large, seemingly abandoned manor.
A quest like thislets you have fun setting the sceneand crafting a tense, unsettling atmosphere.
Will the players wait near the entrance or dare venture further into the haunted house to uncover its mysteries?
Perhaps a curse needs lifting or a monster is lurking in the walls.
Your players must avoid splitting the party if they want to survive the night in this haunted manor.
Throughout the adventure, your players will begin to notice the same symbol hidden in subtle locations.
It will intrigue the players, and they’ll be keen to discover where this secret society is hidden.
Thanks to countless new media dedicated to Dungeons & Dragons, new players are joining in daily.
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