One of the hardest tasks for a DnD DM is to think up entire characters on the spot.
Luckily, we have some tips for you.
Thus, we recommend thinking thoroughly about whether you think a DMPC will benefit your adventure.
This way, the players are already receptive to the idea.
You don’t need to do this by yourself.
An interesting example would be Ireena from Curse of Strahd.
Give her whatever class the group needs, and you’re good to go.
If they need someone to watch the door, you stay behind.
If they need someone to carry the heavy object, you carry it, and so on.
Want to bring the fantasy world into reality?
Here are some tools and props to help you achieve it.
Drama is good for the story, after all.
If the group lacks a frontline, make them a frontline.
Take Ireena again, for example.
However, if you leave her by herself, she’ll accomplish nothing.
The Sundering Lineup by Tyler Jacobson
Just because it follows the game rules doesn’t mean it’s good for the game.
Alternatively, you could use them to guide conversation during moments of roleplay.
Don’t let your DMPC become the protagonist.
Candlekeep Mysteries Cover Art by Clint Cearley
They’ll just follow the group, do as they’re told, and have no opinion.
Raise Dead by Polar Engine
Stick Together by Dave Greco
The Sword Coast Adventurer’s Handbook by Tyler Jacobson