How you want to equip your starting character is more than simple number-crunching mechanics.

Embracing contradiction by playing an armoured dwarf wizard (despite the suboptimal stats) can be fun.

Because not everyone can be a Grappler.

A Giant presents a sword to bigby for appraisal. Art is from DND Bigby Presents Glory of the Giants.

Bigby’s Appraisal by Katerina Ladon

That said, some classes are better suited to certain equipment choices.

We’ve made a list of the best starting equipment for every class.

Use it to build a strong foundation for your next D&D character.

An artificer, scholars, and a knight about to be ambushed, in Dungeons & Dragons

Artificer from Eberron, Rising from the Last War via Wizards Of The Coast

D&D is deliberately open-ended for a reason.

Don’t get too bogged down with optimisation if you’re mostly in it for the roleplaying and storytelling.

Artificer Starting Gear

Artificershave atool for every job, crafting magical, steampunk-inspired items and weapons.

dnd artificer tinkering with a robot

Artificer from Eberron, Rising from the Last War via Wizards Of The Coast

They excel as asupport classbut have enoughversatilityto fill any party role.

As you level up, you’ve got the option to imbue your weapons with powerful magic.

A shield is also a good idea.

HALFLING PATH OF THE GIANT BARBARIAN holding a keg and an imbued handaxeHALFLING PATH OF THE GIANT BARBARIAN

HALFLING PATH OF THE GIANT BARBARIAN by Nikki Dawes

Some artificers sell the crossbow that comes with their starting kit to fund their first shield.

Equipment

Artificers choose a set from the list ofArtisan Tools.

Many of these are useful for an artificer.

A woman sits surrounded by magic and parchment in Daggerheart art

Bard Wordsmith by Nikki Dawes

Go for whatever sounds most fun.

you’re free to choose two additional sets of standard tools.Thieves' toolsare a solid choice.

Barbarian Starting Gear

Barbariansareheavy-hitting melee warriorswith high scores inStrength,Constitution, and sometimesDexterity.

Several Clerics standing side by side from D&D 5E, drawn by Nikki Dawes

Unarmoured Defensemeans your armour class equals 10 + your Dexterity modifier + your Constitution modifier when unarmoured.

Some barbarians pair this with a shield, while others opt forhalf-plate armour.

As a front-line fighter, expect damage early on.

A Druid Summons a Primeval Beast By Nikki Dawes for dnd Bigby presents Glory of the Giants

A Druid Summons a Primeval Beast By Nikki Dawes

Grab somehealing itemsas soon as possible.

Potions of healing are your best bet.

Bard Starting Gear

Thebardis arguably D&D’smostversatile class.

Echo Knight With Axe Swings In Front Of Echo Shadow

Echo Knight by Goñi Montes - Explorer’s Guide To Wildemount

They’reCharisma-basedcharacters with spellbooks full ofuseful magic.

Many bards also have a highDexterityscore.

Best Bard Armour Options

Spellsare the bard’s main feature, but anyfinesse weaponworks with your high Dexterity.

D&D Way of the Sun Soul Monk

Way of the Sun Soul Monk via Wizards of the Coast

Acrossbowis a good choice for a ranged weapon.

Bards are proficient withlight armour.Studded leatheris among your best options.

Bards are limited to light armour, so anything thatboostsyourarmour class(AC) is welcome.

DND the gate town of Hopeless

TheRing of Protectionis a solid early choice.

Best Cleric Armour Options

Themaceis the classic choice for clerics.

At higher levels,cantripswill become your ranged offense.

This art is called Alarielle Aasimar Cleric of Amaunator by Lily Abdullina. It depicts a humanoid cleric holding a shield and mace with white wings at their back.

Dungeons And Dragons Alarielle Aasimar Cleric of Amaunator by Lily Abdullina

At the beginning, choose either acrossbowor ajavelin.

Most clerics start withscale mail.Chain mailmight be a better option if you getheavy armour proficiencyfrom your divine domain.

Anything that increasesspell damageor a chance to hit is a good idea.

MTG card Murasa Ranger by Eric Deschamps

Murasa Ranger by Eric Deschamps

TheAmulet of the Devoutis a greatmagic item for clerics.

Druid Starting Gear

Druidsusenature magic tocontrol the battlefield,supporttheir allies, anddeal damageto their enemies.

Best Armour Options

A druid’s main weapons are often thefangsandclawsof theanimal formsthey inhabit.

A rogue steals treasure while her accomplices attack guards in DND.

Concept Art from Keys from the Golden Vault by Evyn Fong

Ablunt weaponlike acluborquarterstaffmakes sense as a backup weapon.

Hide armouris good.Studded leatherarmour is better.

Druids can usescrolls, so consider some of those.

Bloodboil Sorcerer by Bartek Fedyczak from Dungeons & Dragons.

Bloodboil Sorcerer by Bartek Fedyczak

Anything that grants bonuses to yourhealing,control, oroffensiveabilities is welcome.

TheStaff of the Woodlandsgives bonuses to hit and damage.

Fighter Starting Gear

Whatfighterslack in versatility, they make up for indurabilityanddamageoutput.

A tiefling with glowing hands is imposed over a background image of a coastal city.

The Adversary by Wizards of the Coast.

Fighters can be built around eitherStrengthorDexterity.

Subclasses can vary the complexity of fighter builds significantly.

As a fighter by vocation, you’re proficient with a wide variety of weapons.

D&D Illusionist Wizard 5e-1

Alaundo the Seer by Aurore Folny

Depending on your build, choose something with a +1 that complements your Strength or Dexterity.

Anything granting abonusto yourprimary attributeor increasing yourACis a good idea.

ABelt of Strengthis a popular magical item with fighters, allowing their Strength to exceed 20.

A rogues backstory can give them a helpful cover identity, from a student of the arcane to a performing clown

Monk Starting Gear

Monksare D&D’s iconicunarmed martial artists.

They can be effectivedefenders, damage dealers, and support characters, depending on their build.

Monks eschew armour, relying instead onUnarmoured Defense.

Tabletop

Anything toboost ACor offer any different punch in ofdamage resistanceis welcome.

ACloak of Protectionoffers some extra resistance early on.

Paladin Starting Gear

Paladinsareultra-durabledefendersand strikers who uphold righteousness and virtue.

d&d

They useStrengthandCharismaas their main attributes, with some need forConstitution.

Paladins who use theblessed warriorfighting style can useCharismaas their primary offensive ability.

Full plateis the best option for almost every paladin.Studded leathermakes sense for a finesse build.

Paladins can use scrolls, so get some emergencyhealing scrollsearly.

Ranger Starting Gear

Rangersare archetypaloutdoor-savvy warriors.

Depending on their build, they can function like a nature-themed rogue or fighter.

Rangersdepend onDexterityfor most of their abilities.

Longbowsare archery rangers' best option whilerapiersare the best melee option.Shortswordsmake sense for two-weapon fighting rangers.

They’re convenient in the early game.

Light crossbowsare a rogue’s go-to ranged weapon.Daggers,shortswords, andrapiersare all good choices for a melee rogue.

Rogues are restricted to leather armour, makingstudded leatherarmour your best choice.

Sorcerer Starting Gear

Sorcerersare powerfulspellcasters who manipulate their spellsusingMetamagic.

Charismais the main attribute for sorcerers, with some need forDexterity(to improve AC) andConsitutionfor hit points.

Alight crossbowwill do more damage than your offensive spells until you hit Level five.

Sorcerers start without any armour proficiency (except for mountain dwarves).

CastingShieldandMage Armourare the best ways to boost AC early on.

Early game; anything thatboosts ACor improves yourchance to hitis welcome.

Like many other classes, sorcerers benefit from having a Cloak of Protection early on.

Warlock Starting Gear

Warlocksdraw theirmagical power fromotherworldly beings.

The rest stick to dealing damage with thewarlock’s powerful cantrips.

Eldritch Blastdoes 1d10 damage from the get-go.

Whip and shield make a good combo while you level up.

You don’t need to be in an enemy’s range to reach them with the whip.

Warlocks can cast spells inLight Armour, sostudded leatheris your best choice.

Warlocks are powerful but don’t get manyspell slots.

Anything that addresses this is a good addition to your early warlock build.AC boostsare always welcome.

Once again, a Cloak of Protection is a welcome addition.

Alight crossbowwill do more damage than your Firebolt until you level up.

Wizards don’t generally start with any armour proficiency, makingMage ArmourandShieldyour best option.

Anything that canimproveyourACorConstitutionis a good idea for a Wizard.

ACloak of Protectionis great.A Ring of Spell Storingis also a solid choice if you might find one.