These senses can tell a story by simply existing.
Now, not only do you players know thattheres blood, but it seems fresh.
Something could havejust happened here, and theres a reason to be alarmed.
Tomb of Annihilation art via Wizards of the Coast
A great way to bring the senses into a group is through props!
Bring a candle you think smells terrible and have the players sniff it.
Or use a wet brick for your players to touch if they are blindfolded in a cell.
Xanathar’s Guide to Everything art via Wizards of the Coast
Add foreshadowing to the environment, the same way clouds tell you rain is coming.
What kind of celebrations exist during those seasons?
Rather than Halloween in Autumn,what kind of special days exist, and how do people celebrate?
Xanathar’s Guide to Everything art via Wizards of the Coast
Taking notes is a huge part of staying consistent and making sure your world stays in order.
Don’t be afraid to ask your party either.
One or two relics can make things much more interesting in any D&D campaign.
Tomb of Annihilation art via Wizards of the Coast
Learn a few tips on how to add them in this guide.
Tomb of Annihilation art via Wizards of the Coast
Rime of the Frostmaiden art via Wizards of the Coast
Dungeon Masters Guide art via Wizards of the Coast