Take some of the magic out of D&D with a low-magic campaign.

Here’s how it works and how to implement it.

Normal Resting Rules Vs.

Split image of different ways rest and downtime can be represented in Dungeons & Dragons

Gritty Realism

The normal rules for resting will be familiar to a lot of dungeon masters.

With these rules,you’ll never be able to complete a long rest in hostile territory.

Alongside the Gritty Realism rules areoptional rules for ‘Epic Heroism.

Dungeons & Dragons collage showing a ranger, a woman looking at a scroll, and a party exlporing ruins

Setting Up Camp by Matthew Stawicki

‘Here, a short rest takes five minutes, and a long rest takes one hour.

Use this for lightning-fast campaigns wherethe entire adventure happens in a single day.

The first is that players mightbuild characters designed to fight for longer without resting.

An adventuring party takes a short rest in D&D art.

Setting Up Camp by Matthew Stawicki

The second is that they mightapproach encounters focusing on avoiding combatwhen possible.

Neither outcome is bad, depending on the pop in of game you’re looking to run.

AWizard’s Arcane Recovery lets them recover some spells on a short restonce per day.

Dungeons & Dragons army of undead marching forward, led by a skeleton on an undead unicorn.

A Harrowing Hunt by Domenico Cava

Adjusting this to once per long rest can be healthy for the game.

Other features that include direct references to time can need some negotiating for how often they should be allowed.

They can nowplay a character that would otherwise not be viable.

A rogue Choosing between weapons in Dungeons & Dragons.

Choose Your Weapon by Olivier Bernard

Class

Stronger or Weaker

Explanation

Warlock

Much stronger

The only spellcaster toregain all spell slots.

Monks

Stronger

Regains all ki points,but still needs to manage hitpoints and hit dice.

Druids

Subclass dependent

Regains all wild-shape charges, butdoes not regain spell slots.

Jared warn Basil of the Deck’s many dangers

Jared Warns Basil of the Deck’s Many Dangers by Claudio Pozas

Skill expertise and high charisma mean bards can still contribute when out of spells.

Wizards/Clerics

Much Weaker

Does not regain spell slotsor subclass features on a short rest.

Perhapstry a few sessions to test the rules and see how well your table adapts to it.

Image of a DND party in a dark cave with red haired girl holding a map and an orc behind her.

Stick Together by Dave Greco

Issue

Solution

Notes

Spellcasters Run Out Of Spells Too Quickly

Allow partial spell slot recovery.

Give all spellcasters a version of Wizard’s Arcane Recovery that can be used once per day.

This allows them some more spell slots butensures high-level spells are still special and rare.

The Trademaster inspects an offering at Tradegate

Seven Days Is Too Long In Character

Reduce long rests to one or two days.

This ruling lets you align the campaign time to a workweek, with thelong rest being the weekend.

Healing Runs Out Too Often

Reduce the cost of consumable potions and run fewer encounters.

The Sundering Lineup by Tyler Jacobson featuring many different characters from dungeons & dragons like Drizzt Do’Urden, fighters, a sorcerer, a tiefling mage, and many adventurers.

The Sundering Lineup by Tyler Jacobson

Consider also that you may need toadjust the frequency of encountersto reflect the fewer resources the players have.

Many of these form optional rulesets that have good compatibility with gritty realism.

Dramaticbattles will have longer-lasting consequences, and opportunistic events such as night ambushes become much more impactful.

Numerous figures are by a river bank pointing in different directions

Mastering the duo dynamic.

Tabletop

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