But Bonus Actions are thankfully one of the easiest to perform once you learn the ropes.

Constitution is one of the most important abilities in Dungeons & Dragons.

What Is A Bonus Action?

Several different D&D species including a Tiefling and Drow fight one another at a tavern in a tavern brawl in D&D.

Brawl At The Yawning Portal Tavern by Scott Murphy

For instance, Dual Wieldingcalls for the continuous use of Bonus Actions.

Themost common spells for Bonus Action use are typically Hunter’s Mark and Healing Word.

Weapon also becomes magical.

A collage showing three uses for the Constitution ability score in Fifth Edition Dungeons & Dragons

Tiefling Child Art via Wizards of the Coast

Increase 1d4 for each increased slot level.

Choose one ability for target to have disadvantage on.

Use a Bonus Action when creature dies to move the Hex.

Squiddly holds wooden sword at Nat while balancing on barrel.

Tiefling Child Art via Wizards of the Coast

Ensnaring Strike

The next time you successfully make a weapon attack, you create ensnaring vines.

Large creatures have Advantage on their saving throw.

Divine Favour

Cleric (War Domain), Paladin

Weapon deals extra 1d4 radiant damage.

Drizzt Do’urden by Tyler Jacobson Drizzt Do’Urden with Guenhwyvar ready to attack another creature on the surface.

Drizzt Do’urden by Tyler Jacobson

Gain advantage on Perception and Survival checks as well.

Use Bonus Action when creature dies to move the Hunter’s Mark.

If attacked, enemy must make a Wisdom saving throw or lose the attack or spell.

Tiefling Sorcerer smiles in a background of flames while holding a staff on the cover of Dungeons & Dragon’s 15th comic.

Cover #15 - Dungeons & Dragons Comic by Rogers Di Vito

If the warded creature attacks or casts an affecting spell on any enemy, this spell ends.

Searing Smite

Paladin

Deal extra d6 fire damage with inflamed weapon and ignite enemy with flames.

Wrathful Smite

Deal extra 1d6 psychic damage and cause Frightened condition on target on a failed Wisdom save.

Artworks by Joma Cueto display an old blood hunter wielding flaming sword in leather armor.

Blood Hunter by Joma Cueto

Spiritual Weapon

Cleric

2

Summon a spiritual weapon and make a melee attack for 1d8 + Spellcasting modifier.

Use Bonus Action to move this weapon 20ft in any direction and attack with it.

Flame Blade

V S M (Leaf of sumac)

Summon a fiery blade.

An adventuring party on the cover of the 2024 edition of the Dungeons & Dragons Player’s Handbook.

Dungeons & Dragons Player’s Handbook 2024 by Tyler Jacobson, Wizards of the Coast

Use an action to make a melee attack with this blade for 3d6 fire damage.

It lights brightly a 10ft radius and dimly an additional 10ft.

Shadow Blade

Summon a shadowy blade with light, finesse, and thrown properties.

Dungeons & Dragons image showing a halfling wizard, gnome warlock and several tieflings.

Branding Smite

Deal extra 2d6 radiant damage and cause target to emit 5ft radius light.

Target, if invisible, becomes visible and cannot become invisible while lit.

Bonus increases by 1 at the 4th and 6th level slots.

Tabletop

Mass Healing Word

3

Heal up to 6 creatures within sight by 1d4 + Spellcasting modifier.

Add 1d4 for each spell level casted up.

Blinding Smite

Deal extra 3d6 radiant damage and Blind target on a failed Constitution save.

d&d

Lightning Arrow

The next ranged attack (ammunition, arrow, thrown weapon, etc.)

becomes a lightning bolt and deals 4d8 lightning damage on a hit and half on a miss.

When moving within 5ft of a creature, they take 1d6 fire damage.

Direct this vine on subsequent turns as a Bonus Action.

Banishing Smite

5

Deal extra 5d10 force damage.

Holy Weapon

Touched weapon emits 30ft radius bright light and additional 30ft dim light.

Weapon attacks made with it deal extra 2d8 radiant damage and has the magical property.

On a success, they take half as much damage and are not Blinded.

Use Bonus Action on future turns to make two attacks with a weapon that uses this ammunition.

Divine Word

7

Choose any number of creatures within sight and range and inflict a Charisma save.

On a failed save,cause an effectbased on health points.

Blade of Disaster

9

Create a 3ft-long planar rift in the shape of a blade.

As a Bonus Action, move the blade up to 30ft and attack with it twice again.

There are additionallyseveral other feats that rely on bonus actionsas well.

Barbarian Rage

Rage can now be extended with a Bonus Action.

Wild Shape

Druids can use a Bonus Action to Wild Shape, regardless of subclass.