There are vampires in pop culture, like Bram Stokers and Castlevanias Dracula.

The vampires ofDungeons & Dragonstake inspiration from them.

Vampirism is classified as a curse on the carefully-created Wizards of the Coast world.

The Vampire Strahd ambushes a party in D&D in front of his castle at night.

Van Richten’s Guide to Ravenloft Cover Art, by Anna Podedworna

It is a tricky curse, where your character trades their humanity for immenseyet costlypower.

How Vampirism Works

To become a vampire, your character has to die when they get bitten.

If you’replaying a D&D campaign based onFifth Edition rules, you will encounter them.

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Curse of Strahd Cover Art, by Ben Oliver

Max hit point isreduced by an amount equal to the necrotic damage taken.

Under special conditions, a Vampire Spawn whose creator gives it its blood becomes a full-fledged vampire.

Basic Vampire Abilities & Weaknesses

You should note thatthere are some drawbacks to becoming a vampire.

Vampire Strahd sits on his throne with a wine glass in hand.

Curse of Strahd Cover Art, by Ben Oliver

Vampire enemies are powerful, but limited in their abilities.

Here are some basic skills they possess:

Attacks

Definition

Multiattack(Vampire Form)

Vampires aregranted two attacks.

Bite attacks can be done only once per day.

A vampire stalking its prey.

Via Dungeons & Dragons Monster Manual

Unarmed Strike(Vampire Form)

Treated as amelee attack (+9 to hit, five ft. reach).

Bite(Bat or Vampire Form)

Melee attack (+9 to hit, five ft. reach).

The target must be willing, grappled, incapacitated, or restrained.

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Hit points are reduced equal to the necrotic damage taken.

Charm

The vampire can control one humanoid within 30 ft. of it, as long as they can see.

The target can also bemarked for a Bite attackthis way.

Dungeons & Dragons art of Savra Sunstar fighting another vampire in a cathedral.

Vampires via Wizards of the Coast

A bonus action can also end it.

It can also call3d6 wolves while outdoors.

It takes1d4 rounds for the creatures to arrive, immediately acting as allies of the vampire.

Wizard Mordenkainen making cures in his lab whiel a small imp watches.

Mordenkainen via Wizards of the Coast

These beasts areavailable for one houruntil the vampire dies.

The vampire can also dismiss them through a bonus action.

Running Water

Vampires take acid damage if they end their turn in water.

Vampire Strahd playing a tune on his organ.

Via Dungeons & Dragons Curse of Strahd

Wooden Stake

Stakes to the heart are deathly lethal to vampire players.

Sunlight

Aside from disorientation, you’re able to die from being burned alive by the sun.

Some Dungeons & Dragons skills are important to be proficient in for a beginner.

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Dungeon Masters cancraft rich storylines with characters who arehaving a hard time balancing their urges.

The characters lingering humanity can strike a contrast with their new-found, rapidly-developing predatory instincts.

What Is A Dhampir?

Tabletop

In D&D, these charactersstill haveall the vampire’s strengths and slight weaknesses.

The difference lies in what you feed on.Dhampirs have a greater selection of food choicesthat can affect their roleplay.

The gameplay is that the dhampir lives on blood partially.

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It makes for better challenges and unique events in gameplay.

Flesh/Raw Meat

Blood can be present in the flesh or raw meat.

While taming a target can be challenging, struggling prey is more dangerous.

Brain/Spinal Fluid

This can also present interesting mutations or storytelling elements for the dhampir.

Psychic Energy

One way an energy vampire could feed.

Dreams

This is another interesting way to have your character feed on an incapacitated or struggling target.

Having the target take 1d4 psychic damage while you are feeding is one way to go about it.

Life Force

Another way an energy vampire can feed.

Targets could also take 1d4 necrotic damage upon touch or attack.

Like movie vampirism, however, it usually involves a lot of daring.

In D&D, however,vampires were created to be villains.

Their alignment of lawful evil is proof of this.

In the right setting, they canbecome crucial partners to complete quests.

They can also become the Achilles heel of many players, especially low-level adventurers.