The arcane supremacy of sorcerers, the nefarious dealings of warlocks and the Conan muscle fantasy of the Barbarian.

Never trust a mastermind rogue.

Here’s how to build and play this spymasterly archetype.

Dungeons & Dragons Rogue

You’re liable to need at least one half-feat depending on your starting dexterity score.

Ranged or reach weapons enable this, with both whips and crossbows fitting well into the class identity.

Dual-wielding isn’t going to be too helpfulas you need your bonus actions for tactics.

Split image showing a yuan-ti, a rogue entering a tavern, and a sorcerer summoning a bird

Setting Up Camp by Matthew Stawicki

The more expensive consumable items work well in the hands of a Mastermind.

A single pot of Marvelous Pigments can paint a lot of doors.

How To Play A Mastermind Rogue

The base rogue kit is strong independently of its subclasses.

Dungeons & Dragons a party camping in a forest.

Setting Up Camp by Matthew Stawicki

Expertise and an extra feat mean you won’t feel useless in pretty much any party composition.

Some DMs and groups know how to handle a split party without people losing interest.

A less stealthy party can follow a short distance behind to still be close when combat starts.

A spelljammer crew pose together at the helm of their ship.

Spelljammer by Daniel Castiblanco

Get the consent of your group on whether they’d be comfortable being used as human shields.

Some classes actively benefit from being targetedand would appreciate having attacks shifted towards them.

Here are some examples of things a mastermind rogue can ‘plan ahead’ with a consenting DM.

Dungeons & Dragons tabaxi hanging from a wall.

Tabaxi by Shawn Wood

Enhance your D&D sessions without paying a penny.

A trio of grung, a race of sentient poisonous frogs, from dungeons & dragons.

Grungs by Shawn Wood

Dungeons & Dragons art of characters repelling down from a skylight to steal stuff in a museum.

Keys from the Golden Vault cover, via Wizards of the Coast

The cover art of Waterdeep Dragon Heist showing a Drow and two invidiuals holding mask.

Waterdeep Dragon Heist Cover Art by Tyler Jacobson

collague showing the villain vecna, a custom character from hero forge, and a bard from dungeons & dragons

Tabletop

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