As a DM, you probably want your encounters to be challenging but not impossible.
Here are some tips to ensure they’re balanced.
We’ve updated this guide to reflect those changes.
Player characters and NPCs are eligible to receive fall damage once they fall further than ten feet.
After falling the first ten feet,a character has a chance to receive 1d6 of fall damage.
Every additional ten feet adds another d6, for a maximum of 20d6.
Magic User by Tuan Duong Chu
Depending on the jot down of ground (rocky, spiky, grassy, etc.
For flying creatures, calculations are a bit different.
)it starts falling from the distance it was when it was stopped.
Magic User by Tuan Duong Chu
A generalrule of thumb is to treat falling as instantaneous.
One player launches a spell at the orc, causing him to lose his balance and fall.
Falls from extreme height, however, cannot be considered instantaneous.
An Infiltration by Craig J Spearing
This is only truly relevant when falling from a flying dragon or a hot air balloon or something.
There are a number of spells, items, and abilities that can affect fall damage.
A few of these sources are listed below.
Flying Fortress by Calder Moore
Class Abilities
Class
Ability
Description
Monk
Slow Fall
Reduces falling damage by five times your monk level.
Barbarian
Rage
Provides resistance to bludgeoning damage, which cuts fall damage in half.
Fly
3rd Level Spell
Provides a flying speed of up to 60 feet.
D&D Bigby Presents: Glory Of The Giants By Jonas Ronnegard
Lasts 10 minutes (at which point the creature will fall if it’s not on the ground).
Items
Name
Rarity
Winged Boots
Uncommon
Grants flying speed equal to walking speed.
When duration expires, descend at a rate of 30 feet per round.
Ring of Feather Falling
Provides the effects of Feather Fall when worn.
Broom of Flying
Provides a flying speed of up to 50 feet.
Species Abilities
Species
Aarakocra
Flight
Flying speed equal to walking speed.