Spend less time looking and more time rolling critical hits.
Craftable items are divided into three big categories:Non-magical items, magic items, and consumables.
Crafting times, measured in days or weeks, assume aneight-hour workday without interruptions.
Requirements
Details
Example
Magical Ingredients
Magical ingredients for items now need to besourced from adventuring.
A battle against a CR16 Phoenix might yield themagically infused gemstonesthat form the tip of a staff of fireballs.
A rare item, +1 half plate, will require2,000GP worth of raw materials.
Renowned Weaponsmith by Eric Deschamps
Using the trade goods table in the player’s handbook this translates to 20,000lbs of raw iron.
Time
The time is now measured in weeksinstead of days and is dependent on item rarity.
Heward’s Handy Spice Pouch, as acommon item, can be crafted in one week.
Renowned Weaponsmith by Eric Deschamps
Crafting Consumable Items
Spell Scrolls and Healing Potions follow a simpler set of rules.
The earliest tier of items can be crafted with one day of downtime.
Most often, you’ll want tofocus on crafting the lower-level potions and scrolls.
Contact Other Plane by Alix Branwyn
Wizards have exclusive access to the spell Fabricate.
Downtime activities are often handled between sessions, which requires DMs to invest additional time.
Selling magic items is a separate downtime activity that requires charisma (persuasion) checks to turn a profit.
Via Wizards Of The Coast
Bastion Facility
Level Requirement
Cost
Notes
Smithy
Level Five
800gp
14 days for simple weapons.
21 days for martial weapons.
The smithy reintroduces the concept of ‘masterwork weapons’ from earlier editions.
When they have magic weapon cast on them,the spell is made permanent and they become +1 weapons.
Scriptorium
Level Nine
Seven days.
Xgp dependent on rarity.
The scroll crafting features of bastions are less generous, only being available much later.
The normal discount for consumable magic items is also absent here.
The herb garden can producepotions of healing, basic poisons, or antitoxins.
None of these cost money to produce, providing a slow but steady supply of useful items.
Greenhouse
This is an upgrade to the greenhouse’s offerings.
It can producegreater potions of healing and a selection of named poisonsfrom the Dungeon Master’s Guide.
Get ready for a campaign upgrade because even wizards need reviews.