Dungeon Masters make use of dungeon crawls as a means to drive the story forward.

So this is why you stick to the yellow brick road, to avoid all of this mess.

After all, there are a lot of moving parts in a dungeon.

3 wraiths circling within a sanctum with a green crystal at the centre.

Rotating Sanctum by Michele Giorgi

Here’s how to make it a bit easier for you.

But dungeons aren’t necessarily limited to subterranean areas or fallen castles.

A great example of a dungeon crawl in canon material is theTomb of Annihilation module.

Dungeons & Dragons Party In a Forest

Art by Sidharth Chaturvedi

Maybe a thrall or two.

Why is it there?

Who occupies it now?

Shadar Kai elves lurking under a stone bridge in DnD by Sidharth Chaturvedi

Art by Sidharth Chaturvedi

What hints can you drop using a well-placed skeleton?

The theme will help maintain consistency.

This will keep everything running smoothly.

A Rogue Deep In The Woods in dnd

Yuan-Ti Fang Blade by Simon Dominic

Not every bit of treasure has to be positive, too.

By varying your treasure, you might finally curse your players for fun with too-good-to-be-true magic items!

This is also when environmental hazards and help can come in handy, creating a memorable encounter.

DND the gate town of Hopeless

The Screaming Gate by Zuzanna Wuzyk

Encounters are still very relevant in dungeon crawls!

Consider making a table the same way you might for a regular game.

If all else fails, blame the bard.

A goblin laying out cards from a deck of many things in D&D art.

The Deck of Many Things by Craig J Spearing

They’re used to it.

Van Richten’s Guide To Ravenloft - The Evil Beneath The House OF Lament Adds To Its Prison Of Souls

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Dungeon & Dragons