Dungeon Masters make use of dungeon crawls as a means to drive the story forward.
So this is why you stick to the yellow brick road, to avoid all of this mess.
After all, there are a lot of moving parts in a dungeon.
Rotating Sanctum by Michele Giorgi
Here’s how to make it a bit easier for you.
But dungeons aren’t necessarily limited to subterranean areas or fallen castles.
A great example of a dungeon crawl in canon material is theTomb of Annihilation module.
Art by Sidharth Chaturvedi
Maybe a thrall or two.
Why is it there?
Who occupies it now?
Art by Sidharth Chaturvedi
What hints can you drop using a well-placed skeleton?
The theme will help maintain consistency.
This will keep everything running smoothly.
Yuan-Ti Fang Blade by Simon Dominic
Not every bit of treasure has to be positive, too.
By varying your treasure, you might finally curse your players for fun with too-good-to-be-true magic items!
This is also when environmental hazards and help can come in handy, creating a memorable encounter.
The Screaming Gate by Zuzanna Wuzyk
Encounters are still very relevant in dungeon crawls!
Consider making a table the same way you might for a regular game.
If all else fails, blame the bard.
The Deck of Many Things by Craig J Spearing
They’re used to it.