Dungeons & Dragonsreveals two of its tropes in the title.

The castles of history are almost as magnificent on a slightly smaller scale.

Uncover tips, tricks, and creative ideas to add suspense and excitement to your DM toolkit.

Dungeons & Dragons image showing adventurers nearing the raven queen castle

Via: Dungeon Masters Guild

Sure, players and DMs can rely on their shared vision of a generic fantasy fortification.

Let’s check out some memorable castle features for your next D&D campaign.

Tips For Creating Memorable Castles

Castles don’t just spring up overnight.

Mechanical Modrons march through strange and unfamiliar territory.

Dungeons & Dragons Curse Of Strahd Illustration By Jedd Chevrier

Cinematic fun beats slavish historical accuracy.

What’s The Purpose?

Defense is a castle’s primary function, but it’s not the only one.

An adventurer on their horse approaches the Gates of Barovia.

Dungeons & Dragons Curse Of Strahd Illustration By Jedd Chevrier

A thick stone fortress atop a sheer cliff serves a different role than a decorative urban noble’s castle.

Port-side castles should have a distinctive feel.

Seabirds, salty air, secret cave docks - all of these features hammer home the unique feel.

Turn Of Fortune’s Wheel, featuring Shemeska, a walking castle and a host of modrons against the backdrop of the Outlands

High Ground

Just like Anakin Skywalker, castles favour high ground.

A castle should occupy the most naturally defensive position in a landscape.

In D&D, towers make great locations for libraries, laboratories, and wizard’s workshops.

The walking castle Iedcaru explores the Outlands

Via Wizards Of The Coast

The castle’s gatehouse should be heavily guarded and in a defensible position.

As long as it makes sense in your game world, go nuts.

Real castles often featured religious motifs on the walls in tapestry and paint.

A gnome falling from a building placed on a background of floating earth falling to the ground in Dungeons & Dragons.

In D&D, you could decide which gods the castle owner favours and decorate accordingly.

Functional Rooms

Each room in your castle should serve a function.

It doesn’t have to be grand or epic.

Tabletop

What background noises are there?

A castle could feature stables, kitchens, courtyards, chapels, and forges.

Magical teleportation opens up wild new possibilities for castle locations.

d&d

A castle’s location should always reflect its function - even in a high fantasy setting.

Crossroads

Historical castles were often placed near the intersection of busy trade routes.

(Which were also the roads armies would march on.

River Crossing

Building a castle at a strategic river crossing allowed its lord to control trade and traffic.

This kind of castle can even feature a shipyard depending on how far it is from the sea.

Here’s how it works.