Here are the best Deities for evil clerics in D&D.

But, at the end of the day, traitors are fun.

They’re really fun.

A rogue steals treasure while her accomplices attack guards in DND.

Concept Art from Keys from the Golden Vault by Evyn Fong

Here’s how to help run them.

A betrayal is a story rig, not an end to a campaign.

In most games, traitor PCs will understand that they likely will not succeed.

Split images of evil D&D gods.

A Warlock Uses A Genie’s Vessel To Battle A Cyclops By Zuzanna Wuzyk

confirm you set up expectations accordingly.

Tell your players outright thatPvP (player versus player) will be at your table.

If this idea makes you uncomfortable,do not run a traitor PC.

In D&D Dungeons and Dragons DND A Warlock Uses A Genie’s Vessel To Battle A Cyclops By Zuzanna Wuzyk from Tasha’s Cauldron of Everything

A Warlock Uses A Genie’s Vessel To Battle A Cyclops By Zuzanna Wuzyk

Ideally,you’ll know your table well enoughthat you might pull off a traitor PC.

Traitor PCs can go over really well, especially for tables that love immersion and secrets.

There are plenty of reasons a player might want to go through with a betrayal.

A rogue stands outside a prison cell talking to a prisoner

Concept Art from Keys From the Golden Vault via Wizards of the Coast

Keep your phones out in case they have a question, or employ note passing.

There should always be a way for the players to find out if they should pursue it.

This doesn’t mean you should let the party win by virtue of being the majority, though.

A Tavern Bard Performing The Lute To A Group Of People In A Tavern In D&D Artwork

Tavern Bard by Rob Rey

Handling The Traitor PC’s Exit

What do you do after your little Brutus enacts the betrayal?

Maniacally laugh,hit them with the NPC beam, and proceed.

While this may sound good in theory,it may only work for a final battle.

Bloodboil Sorcerer by Bartek Fedyczak from Dungeons & Dragons.

Bloodboil Sorcerer by Bartek Fedyczak

Ultimately, a traitor PC can enrich a table’s connection with a game.

To roll or not to roll, that is the question

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