So.

Lights, camera, roleplay!

So, where do you go from here?

Dungeons & Dragons adventuring party wielding weapons with horse

Dungeons & Dragons Party Of Adventurers via Wizards of the Coast

This means you are potentially player-less temporarily.

But don’t panic!

Here’s how to handle the worst: the Total Party Kill.

Eloquence Bard human in Dungeons & Dragons

Healing Hand by Ralph Horsley

Have A Debrief

The first thing you should do is take a breath, metaphorically.

Take a moment to laugh hysterically, cry, and regroup.

Let your players guide you through how they’re feeling about the game and their characters.

A paladin heals an urgently wounded ally after a fierce battle against a troll

Healing Hand by Ralph Horsley

As fun as it is to have secrets,it’s far better to have communication.

Unless, of course, they want to go unceremoniously.

Continuing With The Party

Some D&D groups just aren’t ready to let go.

Three ghosts stand

Art via Wizards of the Coast

Divine Intervention

Gods or various warlock patrons mayintervene on the characters' behalffor their own inscrutable means.

This can also tie your party even further together by giving thema group patron, of sorts.

Keeping the new characters at the same level as the fallen characters may be useful.

Three adventurers– a wizard, a fighter, and a monk flee from a blue dragon

Art by Alex Stone via Wizards of the Coast

You don’t want to punish your players for being willing to move on.

How might the world have changed in the face of a villain’s triumph?

What does the landscape and the politics of the world look like?

Rudolph Van Richten and an undead spirit preparing for an expedition in D&D art.

Rudolph Van Richten and an Undead Spirit via Wizards of the Coast

Is the villain continuing their crusade?

And perhaps, most importantly, who will stop them?

If all else fails, blame the bard.

Van Richten’s Guide To Ravenloft - The Evil Beneath The House OF Lament Adds To Its Prison Of Souls

They’re used to it.

Tabletop

Dungeon & Dragons