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So.
Lights, camera, roleplay!
So, where do you go from here?
Dungeons & Dragons Party Of Adventurers via Wizards of the Coast
This means you are potentially player-less temporarily.
But don’t panic!
Here’s how to handle the worst: the Total Party Kill.
Healing Hand by Ralph Horsley
Have A Debrief
The first thing you should do is take a breath, metaphorically.
Take a moment to laugh hysterically, cry, and regroup.
Let your players guide you through how they’re feeling about the game and their characters.
Healing Hand by Ralph Horsley
As fun as it is to have secrets,it’s far better to have communication.
Unless, of course, they want to go unceremoniously.
Continuing With The Party
Some D&D groups just aren’t ready to let go.
Art via Wizards of the Coast
Divine Intervention
Gods or various warlock patrons mayintervene on the characters' behalffor their own inscrutable means.
This can also tie your party even further together by giving thema group patron, of sorts.
Keeping the new characters at the same level as the fallen characters may be useful.
Art by Alex Stone via Wizards of the Coast
You don’t want to punish your players for being willing to move on.
How might the world have changed in the face of a villain’s triumph?
What does the landscape and the politics of the world look like?
Rudolph Van Richten and an Undead Spirit via Wizards of the Coast
Is the villain continuing their crusade?
And perhaps, most importantly, who will stop them?
If all else fails, blame the bard.
They’re used to it.