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Even theDungeons & Dragonsgroup with the greatest longevity will have some level of turnover.
Can you feel the love in this session tonight?
Pretty sure that’s how that song goes.
Art by Alexandre Honoré
There are also narrative issues that a new player can introduce.
Here are a few ways of making it work.
If your group has any house rules this is the time to go over them with everybody present.
Library Meeting by Robsen Michel
People should be able toshare their lines and veils without providing justification.
Create scenes that allow them to test the waters with each other.
Use The Buddy System
Many tables will design their adventurers cooperatively.
Library Meeting by Robsen Michel
This also justifies why they’re adventuring as a group.
A new player joining doesn’t have to be excluded from this process.
With the permission of another player, the new character can have an existing connection to that party member.
Dungeons & Dragons Illustration by David Edwards
They could have travelled together previously, gone to magic school together, or been family members.
When possible, accept volunteers for this so that youget the best engagement from the players involved.
In character, this helpsbuild a reason for the characters to trust oneanother and agree to travel together.
Volo, Guide to Monsters by Zoltan Boros.
A high-level character can be intimidating for a first-time player.
Starting with a one-shotkeeps the stakes low until they learn the basics.
Be Flexible With The Spotlight
Offer the new player a chance to engage in roleplay without forcing them.
Grunnald and Edgin Darvis by Eduardo Ferigato
These older D&D rules are still worth implementing if your Fifth Edition campaign.
Looting The Treasure Hoard via Wizards of the Coast
Team Pennant by Anna Fehr