When the DM holds the reins, not the dice.

The weakest level one trap can incapacitate a first-level player from full hitpoints but mildly inconvenience a fourth-level character.

For traps that can activate multiple times, you’ll typically want toreduce the damage level by one rank.

Split image of dungeons and dragons characters peering at traps

you could keep the save DC and attack bonus of the original rank.

A creature takes 1d4 fire damage each turn start until itmakes a DC10 dexterity check to douse the fire.

Debuff

Aglyph of warding contains a spellsuch as slow or hold person instead of a damaging effect.

Three people sitting around a table, with one holding a knife and the other two holding parchment in DND

Tiefling and Dwarf Running from Boulder via Wizards of the Coast

Apply the spell effect with thesame saving throw DCs as the glyph creator (but without concentration).

Poisons

Adart trap might be coated in drow poisonor similar toxins.

Apply the samesaving throws and effects listed on the poison.

Dungeons and Dragons: Tiefling and Dwarf Running from Boulder Trap

Tiefling and Dwarf Running from Boulder via Wizards of the Coast

Alarm

A tripwire can set off bells orknock over objects to make noise.

Combat initiates after a few moments ifenemies are in range to hear the alarm.

If the party did not detect the trap,they may be surprised.

Split image of different ways rest and downtime can be represented in Dungeons & Dragons

Adjust your ruleset and create new challenges by incorporating gritty realism into your D&D game.

Notify them of any traps found from these rolls.

Traps Only Appear In Combat

Only use traps that interact during and as part of combat.

Dungeons & Dragons: In Imoen, Mystic Trickster by Alix Branwyn, a rogue disables a lock with magic.

Imoen, Mystic Trickster by Alix Branwyn

During exploration, they are either inactive orthe party is assumed to move slowly and carefullyto not trigger them.

Sometraps might catch enemies in the crossfire, which is entertaining.

This favours the use of more complex trapsthat can be time-consuming to design and implement.

A Human, a mysterious figure holding the Hand of Vecna, and a Dragonborn Knight from Dungeons & Dragons

Trap Locations

Effects

Descriptions

Wilderness Ambushes

Snares, pitfalls and othersingle-use traps that limit or restrict movement.

Blends into and may potentially becrafted out of the local environment and foliage.

Urban Ambushes

Glyphs of Warding and other magical traps that can beprogrammed to only target a specific person.

Tabletop

Quick to set up trapslike snares and tripwires, perhaps with afocus on incapacitating instead of killing the target.

A player scouting out the scene ahead of timemight spot the spellcaster setting up these traps.

Most factions willavoid using explosive tripwires in a crowded marketplace, for example.

d&d

Dungeons

Complex traps thatdo not need to be reset manually.

Dart traps and spinning blades work well with the aesthetic of a dungeon and can beincorporated into the architecture.

Boss Arenas

Glyphs of Warding that cast haste, protection spells and provide healing to the boss.

Glyphs of Warding allow a prepared combatant toevade the normal limitations on concentration spells.

A smart player mighttake advantage of complex traps by shoving enemies into them.

In Dungeons & Dragons, the DM’s job requires an awful lot of careful note-taking.