Starting at square one isn’t always what’s best.

So, how do you run a maze, with tedium stacked against you?

Constraining them in narrow pathways can help your players create unique formations that they may not have accomplished before.

whirlpool in dungeon against gelatinous cube devouring adventurer traps

Mazes are also great ways to includesecret passagesthrough crumbling walls andillusory pathwaysdesigned to get them off track.

A story element will invest your players in finishing the maze.

Secondly,decide whether the maze is labyrinthine or not.

wild beyond the witchlight art from wizards of the coast Dungeons & Dragons elf noble and a goblin servant frozen in time

Quanbraxel by Lily Abdullina

You may have heard the community joke about children’s riddles stumping players in dungeons.

Well, it works the same with mazes.

The Big Bad is here.

Qunbraxel, Leader Of The Grimlocks In Gibbet Crossing, Sits On A Throne.

Quanbraxel by Lily Abdullina

percentile

Environmental hazards (crumbling walls, quicksand floor, sticky walls to glue trap your players).

This common method of creating world maps for homebrew games can be repurposed with a little imagination!

While not completely foolproof, it can be a lot of fun to try.

Flaming Fist members patrol the streets of Baldur’s Gate, searching for criminals

City Watch Via Wizards Of The Coast

This can let youslowly revealwhere theyve gone already, so theydon’t fall back onto things they’ve done.

This can be achieved on paper or with a whiteboard.

The thing about working with a map is that sometimes Dungeon Masters can get over-reliant on it.

Dungeons and Dragons Dungeon In The Forest

Tomb of Annihilation art via Wizards of the Coast

Consider not letting your players know if they rolled above the DC to create conflict.

Or, you know, text them privately.

How To Create Encounters

Set up more than just enemies throughout the maze.

Mechanical Modrons march through strange and unfamiliar territory.

Scary Modron March by Andrea Piparo

Your skill checks can help inform these, too!

If your players roll low, they may advance the storyline by “failing forward.”

Not finding one path means another may open up.

Dungeons & Dragons split image of a rogue on a rooftop and an assassin sneaking behind a guard

Looking to add some mystery and subterfuge to your DnD campaign?

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