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A seafaring campaign is a setting manyDungeons & Dragonsplayers dream about playing through.
Learn some tips here!
Of course, there is Ghosts of Saltmarsh.
However, that campaign largely focuses on a single portside town and protecting it from incurring outside threats.
Let’s look at how to make one.
Ranged attacks made with a weapon’s long-distance range automatically miss.
Dragon Turtle by Dan Scott
Finally,all creaturesandobjectscompletelysubmerged in waterhaveresistance to fire damage.
as well as responsibilities that come along with these roles.
you’re able to filter for underwater monsters in the environment section of D&D Beyond.
Dragon Turtle by Dan Scott
Otherwise, the final fight will be far less than climactic.
Lights, camera, roleplay!
Consider drawing inspiration from other media sources.
Ghosts of Saltmarsh Cover Art via Wizards of the Coast
An island’s environment should also greatly influence the kinds of creatures that live there.
For example, a desert island might house temples where mummies from ancient civilizations were long ago buried.
Ship-to-ship combat can involve as many or as few of the crew as you like.
Island by Sarah Finnigan
The creatures that inhabit the ocean often lead to a spark of inspiration despite their rather wet nature.
When the line between right and wrong is blurred, what will your party choose?
Plus,itrewards playerswho built their characters for thetheme of the campaign.
Experienced dungeon masters might create crews made up of entirely different species of humanoids.
Another crew could have run out of supplies and require a helping hand.
As they say, imitation is the highest form of flattery.
Ghosts of Saltmarsh by Sidharth Chaturvedi
Master D&D foreshadowing & weave a campaign your players won’t forget.
Aboleth Spawn by Sam Burley
Imoen, Mystic Trickster by Alix Branwyn