Compare the traveling escapades of Star Trek Voyager and the station-bound stories of Deep Space Nine.
Creating these types of urban campaigns evokes new challenges that most campaigns won’t experience.
A Helmed Horror isimmune to three spells chosen by its creator.
Recruitment Drive by Diego Gisbert
By default, these are spells like Fireball but can also be player favourites, like Spirit Guardians.
Varied Ancestries
Humans, gnomes, and elves are all impacted differently by spellsand have access to different weapons.
This prevents your players from having too consistent of a battle plan when fighting their way through the city.
The Brawl at Yawning Portal Tavern by Scott Murphy
Environmental Combat
Players often forget to make use of environmental factors in combat.
By having NPCs interact with the terrain or buildingsencourages your players to do the same.
Prepare A Variety Of Locations
Not every encounter in a city needs to use identical maps.
The Brawl at Yawning Portal Tavern by Scott Murphy
Creating different districts for your city both keeps the game fresh and expands your world.
You want at least one location to have a special significance to the players.
A bastion, base of operations, or the territory of a friendly faction.
Foggy streets via Wizards of The Coast
Put some in under a rural noble’s estate, or in a nearby hamlet.
The Laughing Beholder by Ralph Horsley
Dungeons & Dragons Tomb of Annihilation Illustration By Jedd Chevrier