Iron Age gods and monsters clash in Celtic-inspired Dungeons & Dragons.

Making cover work for your group takes a bit of adaptability and teamwork.

Here’s how cover works and how to make the most of it in your game.

Split Image of A Wizard Using A Wall Spell to Block Attacks and a Rogue Using A wall to Hide Behind

Adding a bit more complexity, theeffect of cover is dependent on the enemy and their positioning.

Crouching against a brick wall gives no bonuses against someone who snuck up behind you.

The best way is to look at a few examples of how it would work.

A group of Adventures in Dungeons And Dragons showing three alternating paths

Tales From The Yawning Portal via Wizards of the Coast

Let’s say a monk is taking cover behind a wall.

They’re sticking their head around, so are stillvisible and have three-quarters cover.

If they castcatapult, the monk has +5 to their saving throw.

Foundry VTT Diagram of characters ranging from no cover to total cover, in Dungeons & Dragons

Alternatively, they could cast fireball, targeting a spot above the wall.

The cover would be tracked from the point of the explosion, allowing them to ignore the cover.

Lastly, they could cast psychic lance to force an intelligence saving throw.

Man leaning in with a token in Dungeons and Dragons

Tales From The Yawning Portal via Wizards of the Coast

This is not a dexterity save or an attack roll so has no modifier from cover.

Cover might also be dependent on the person using it.

A halfling can get total cover from a 4ft wall that most other characters would stick out from.

Assassin rogue about to kill an unsuspecting NPC

Deadly Visit by Scott Murphy

Too many, and other players will feel unable to contribute.

A missed attack might kill the hostage without requiring a damage roll.

The rule of thumb is tomatch the tone of your players.

Dungeons and Dragons - goblin varieties

There are a few ways to handle situations where you feel your players are exploiting the system.

Have enemies take hide actions and prepare sneak attacks until the PCs learn the difference between DnD and XCom.

Use Prepared Actions

Preparing an attack is often weaker than making a straightforward strike at somebody.

Tabletop

Place Less Cover

Most of the time, the players are the ones on the attack.

Match The Style Of Your Players

There’s nothing stopping enemies using the same tactics available to the players.

An important tool for players who benefit from cover is to have some way of creating it unassisted.

d&d

Technique

Benefits

Drawbacks

Wall Spells

Wall of Force is an invisible barrier that protects against almost all attacks.

It doesn’t require any setup besides having the spell.

Since its invisible,it won’t provide you any benefits for stealth.

A Folding Boat is a cheaper alternative that also gives a useful piece of adventuring gear.

you’re able to adjust the amount of cover between rowboats and longships.

Daern’s Instant Fortresscan only be repaired by use of a Wish spell.

Folding Boats have no bonuses to durability for being magical, so can be easily destroyed.

This method meansstanding close enough together for area attacks to be very effective.

Do not attempt the same trick with a bag of holding.

It can be easily destroyed.

The only thing worse than a goblin in Dungeons & Dragons is a whole ambush of them.