Dungeons & Dragonsis fueled by imagination.

It depicts a world of heroes, villains, and monsters with supernatural powers and abilities.

Where your players are fighting should be an important factor in their battles.

A wizard from Dungeons & dragons casting a Fireball against a creature

Fireball by Xavier Ribiero

Because you spend enough time on the campaign as it is.

Battles in D&D benefit from tactical options.

Each player wants a chance for their character to shine by cleverly beating the odds with their unique abilities.

On the left, a D&D party of four battling a group of undead. On the right, a D&D party of four traveling through a blizzard.

Elder Brain by Brian Valenzuela

Terrain can help to give your players these opportunities.

Terrain’s primary combat functions areelevation advantage, reduced movement speed, cover, and concealment.

Varying up the terrain can keep things interesting and allow the party to use their full range of abilities.

DND An elder brain corrupted by its environment

Elder Brain by Brian Valenzuela

Fighting in the desert?Quicksand.

Fighting in the forest?Clinging vines.

Encourage players to consider how theirspells and abilities affect the environment.

Three adventurers– a wizard, a fighter, and a monk flee from a blue dragon

Art by Alex Stone via Wizards of the Coast

Video games likeBaldur’s Gate 3andDivinity Original Sin 2are great reference points.

Both games reward careful consideration of the environment, elemental interaction, and battlefield position.

They make an idealcover against ranged attacks.

dungeons & dragons A party cowering before a dragon

Bronze dragon Runara Art via Wizards of the Coast

Trees

Like pillars inside,trees are a staple of D&D combat outside.

An average tree is typically consideredhalf cover.

Other kinds of shrubs, bushes, and foliage can stand in for trees to fit the game environment.

Dungeons & Dragons: Aasimar swinging a blade that cuts through enemies around them.

Angel of Glory’s Rise by Andrew Mar

Elevation

Depending on its steepness, aslopecan be considereddifficult terrain.

If a character is high enough above an enemy, they need only step backward for full cover.

Rubble

Rubblecreates an area ofdifficult terrain, halving the speed of creatures moving through it.

A Giant Foundling Use To A Larger World by Kai Carpenter

A Giant Foundling Use To A Larger World by Kai Carpenter

Rubble makes sense in most buildings and in urban areas.

In a more rural setting, consider boulders, pebbles, and loose soil as alternatives.

Flipping a tableover is also a decent way togenerate coverfor the party’s vulnerable members.

MTG card Murasa Ranger by Eric Deschamps

Murasa Ranger by Eric Deschamps

Water as rough terrain makes sense in a wide variety of combat locations.

Snow

Asnow driftconstitutesdifficult terrainif it’s deep enough to slow those passing through it.

Smaller creatures may struggle where larger ones do not.

Split image of D&D characters discussing around a table and hiding from modrons

Crops

Rowsofcorn,barley, andwheataredifficult terrainwhen the crops are tall enough to impede the characters walking through them.

Many war gaming miniature enthusiasts will have rows of crops already.

Unsure how to help shy players shine in D&D?

Tabletop

We’ve got tips for Dungeon Masters.

d&d