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Feats inDungeons & Dragonsallow you to customize your character outside the typical class progression.
Some players choose feats to optimize their build for mechanical purposes.
Others see feats as an opportunity to add flavour or roleplaying potential to their character.
Keys From the Golden Vault cover art by Anna Podedworna
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D&D’s Lucky feat acts like an insurance policy against bad rolls.
The Lucky feat even allows players to influence attacks made against them.
Art Via Wizards of The Coast And Renen Assuncao, David Edwards
How Does The Lucky Feat Work In D&D?
The Lucky feat gives youthree luck points daily.
The feat involves several components:
Is The Lucky Feat Overpowered?
Players and DMs often malign the Lucky feat, calling it overpowered.
In truth, it does feel significantly more powerful than some other options.
Still, it depends on the DM and their campaign.
Art Via Wizards of The Coast And Renen Assuncao, David Edwards
The Dungeon Master’s (DMG) guide recommendssix to eight daily encounters.
These can includecombat,puzzles,traps, andsocial interaction.
In this context, Luckyisoverpowered.
Concept Art from Keys from the Golden Vault via Wizards of the Coast
The Lucky feat upsets the balance if your players use it in every significant encounter.
House Rules For The Lucky Feat
There aretwo interpretations of Lucky.
The other interpretation of Lucky states thata player must expend a luck point to roll the d20.
Once the die is rolled, the player can choose between the old result and the new one.
Making players decide first makes luck points feel more valuable.
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