Summary

Third-level spells are special for players who run a wizard inDungeons & Dragons.

For divine spellcasters, this is the spell level where they finally have control over life and death.

22Mass Healing Word

School

Class

Description

Abjuration

Bard, Cleric

Provide ranged healing for allies.

Dungeons & Dragons image showing different casters using cold spells.

Mass Healing Word is a simple, yet effective spell for larger parties.

The healing, of course, increases by 1d4 for each spell slot level above third.

The range on this spell is also excellent at 60 feet.

Dungeons and Dragons - 5 Most Broken Spells

Plus, you’ve got the option to preserve your action for more important healing or debuff spells.

Transmutation

Sorcerer, Wizard

Vanish from existence temporarily.

When you cast this spell, you roll 1d6 at the end of every turn.

A spellcaster conjures an image inside a crystal ball in Dungeons & Dragons.

On a roll of four or higher, you immediately vanish and reappear inthe Ethereal Plane.

20Magic Circle

Cleric, Paladin, Warlock, Wizard

Prevent certain creature types from attacking your party.

Magic Circle is more of a circumstantial spell than anything else.

Three spellcasters in a split image, each casting a different magical effect in Dungeons and Dragons

This spell lasts for one hour and takes one minute to cast.

19Animate Dead

Necromancy

Cleric, Wizard

Raise a minion from a corpse.

18Conjure Barrage

Conjuration

Ranger

Fire a cone of damage from your weapon.

Dungeons & Dragons image showing a ranger, a wizard and a rogue.

Raise Dead by Polar Engine

There are, without a doubt, easier ways to illuminate an area than a third-level spell slot.

There are so many powerful spells in Dungeons & Dragons.

But, which are the most broken?

A cleric attempts a raise dead spell surrounded by glowing white light in Dungeons & Dragons.

Raise Dead by Polar Engine

However, the real benefit of the spell comes in campaigns where you face vampires.

16Sending

Divination

Bard, Cleric, Wizard

Send a short message across the planes.

Communication is key, even when it comes to D&D.

A sorcerer with white hair and a red cape casts an intricate spell in Dungeons & Dragons.

The Sorcerer Delina by Wisnu Tan

Sending makes it possible to keep a party connected even if they’re apart.

15Stinking Cloud

Bard, Sorcerer, Wizard

Create a cloud that poisons enemies.

The name of this spell describes the basic premise of this handy AoE ability.

A bard opens up a magical portal in Dungeons & Dragons.

An Open Portal by Michele Giorgi

It lets you create the image of just about anything no larger than a 20-foot cube with near-perfect accuracy.

Dungeons & Dragons spells are good for so much more than just combat.

Here are the best spells for creative problem-solving.

A necromancer conjuring necromantic skeletons in Dungeons & Dragons.

A Red Wizard by Ralph Horsley

you’re free to even move and alter its appearance with an action.

Any creature that touches or examines the image can figure out it isn’t real.

But at the very least, it makes for a great distraction.

A wizard firing a magical arrow at a beast in Dungeons & Dragons.

The Wizard Melf by Martin Mottet

13Haste

Give allies an extra action.

Haste, as the name suggests, makes a character move with supernatural speed and quickness.

Lastly, Haste gives the recipient an extra action on their turn.

A cleric casts the Daylight spell in Dungeons & Dragons.

Daylight by David Astruga

The only drawback is a hastened player becomes fatigued for a round when the spell expires.

A red dragonborne character in Dungeons & Dragons holds an arcane focus in his claw.

A Draconic Warlock by Ignatius Budi

The spell Hunger of Hadar consumes a group of enemies in Dungeons & Dragons.

Hunger of Hadar by Joseph Weston

A wizard in blue robes conjuring a spell in his golden study in Dugeons & Dragons.

Mordenkainen by Helge C. Balzer

A displacer beast squares off against two player characters in Dungeons & Dragons.

Movement & Position by Igor Grechanyi

Tabletop

d&d