Unleash the power of the earth with this potent spellcasting druid subclass.
Considering that druid spells are primarily area-of-effect based and require concentration, you’ll want damage-focused cantrips to pair.
Cantrips shouldn’t be overlooked either.
Spamming a damage cantrip or a well-thought-out utility cantrip can make your adventuring journey that much easier.
This list has now been updated with some shocking and fiery cantrips that no druid should go without.
You are able to control an already-lit flame that fits in a 5-foot cube.
In combat, the uses are limited.
But, outside of combat, it can be a great flavor cantrip for storytelling or even a distraction.
Not to mention just making a torch brighter could help exploration as well.
Thunderclap is one of those spells that is both cool to use and actually effective in combat.
With this spell you make a large thundering sound that can be heard within a 100-foot radius.
In addition, creatures 5-feet from you must make a Constitution save or take 1d6 thunder damage.
Sort of like a low-level Shatter spell.
The damage also goes up a d6 at 5th 11th and 17th level.
The secondary effect of the cantrip is reason enough to consider taking it.
Setting Up Camp by Matthew Stawicki
Keep in mind that the damage this spell deals out is relatively low, though.
Creatures in the space of the bonfire immediately make a dexterity save or take 1d8 fire damage.
Depending on your current layout, this spell can be used to blockade a doorway or similarly narrow space.
Arch-hags by Dario Jelusic
11Mending
No Worse For Wear
1 Minute
Verbal, Somatic, & 2 lodestones.
Cast Mending to magically repair a break or tear one foot in length.
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Icewind Dale: Rhime of the Frostmaiden art via Wizards of the Coast
As most spellcasters can learn this cantrip, ensuring your group is not doubling up on it is important.
If not, consider taking this at the fourth or tenth level when you gain access to another cantrip.
This goes double for low-level adventurers when monsters usually don’t have that much HP to work with anyway.
Baba Yaga by Randy Vargas
Posion Spray is a simple cantrip that sends out a small cloud of poison 10-feet from you.
9Infestation
Why’d It Have To Be Bugs?
Verbal, Somatic, and a flea.
Oswald Fiddlebender by Steven Belledin
If they do fail the save, you roll 1d4.
The creature moves five feet in a random direction based on the number you roll.
“Unfortunately” because Constitution saving throws are something almost all creatures will at least be decent at.
A Druid by Jessica Fong.
Furthermore, poison damage is one of the most commonly resisted damage types in the game.
You yank your target ten feet closer to you on a successful spell attack and deal 1d6 piercing damage.
This cantrip’s damage, like Frostbite, isn’t ideal.
Froghemoth by Brent Hollowell
Druids don’t receive a more versatile ranged spell attack.
6Mold Earth
Who Needs A Shovel?
This is a rather controversial cantrip as its uses can differ based on Dungeon Master (DM) interpretation.
Art by Aurore Folny
Mold earth can instantly excavate a five-foot square of loose earth.
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Art by Robson Michel
Lastly, you might turn an area of dirt or stone up to ten feet into difficult terrain.