Here are a few different ways of looking over your performance critically without letting the doubt ruin your game.

Working out which one fell first tells you where to shore things up for next time.

They might want specific changes in how you fire off the game.

Dungeons and Dragons-Keys from the Golden Vault

Art via Wizards of the Coast

Experienced players and newcomers might havedifferent ideas for how they want the game to be run.

Consider the feedback you get and what changes you’re able to make to incorporate it.

Alternatively, there might be a social encounter or puzzle thatstumps the group for longer than you intended.

A collage of images including a roaring dragon, multicoloured dice and a wizard in blue robes

Recruitment Drive by Diego Gisbert

Some sessions are going to have unavoidable skews one way or the other, especially if running a module.

This often meansyou have to improvise quickly.

Often, you’ll still be able to use the material you originally prepared with some modifications.

Dungeons & Dragons image showing two Flaming Fist members placing recruitment posters.

Recruitment Drive by Diego Gisbert

The biggest tip to avoid fighting between players is to ban fighting between their characters.

This includes moresubtle methods of undermining or working against each other.

Explain that forout-of-character reasons, they can’t wanderoff by themselves.

Qunbraxel, Leader Of The Grimlocks In Gibbet Crossing, Sits On A Throne.

Quanbraxel by Lily Abdullina

Takes no effort to implement.

Limits player agency and the types of stories it’s possible for you to tell.

Co-DM

A co-DM can givespotlight to players in a different sceneto the one you’re running.

A montage of two images- a human attacking a monster with a spear, and a group of genasi fighting sahaguin.

Easier to juggle multiple threads.

Need to plan and work together with the second DM.

Side Activities

Create ways for players to keep busy when the spotlight isn’t on them.

white owlin holding book and casting magic

Imbraham Dean of Theory by Ryan Pancoast

Can expand the story and world.

Requires a group who are good roleplayers.

Sometimes a session goes poorly for reasons entirely outside your control.Don’t assume you are at fault.

Characters From D&D In A Collage

Art Via Wizards of The Coast And Renen Assuncao, David Edwards

Those might have been one-off events that won’t be relevant going forward.

Each of these methods is going to be somewhat contextual.

not every stroll through the woods will go smoothly.

A Heist plan, a group exploring, and Shadar Kai Elves, from Dungeons & Dragons

A group of adventurers chart together a detailed plan around a meeting table

Art by Alexandre Honoré

Adventurers travelling through an icy forest with torches lit from Dungeons & Dragons.

Tabletop

Dungeon & Dragons