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Tomb of Annihilation is aDungeons & Dragonsadventure for player characters from levels one to 11.
Here’s all you could want to know about the perfect starter adventure for new DnD players.
The hook is the mysterious appearance of something called the death curse.
Art from Tomb Of Annihilation Adventure, Wizards of the Coast
This worldwide curse has confounded priests and magicians.
As the plot thickens, the player characters set off into the jungle to unravel this mystery.
What Is The Land Of Chult?
Dungeons & Dragons Jungles of Chult by Jedd Chevrier
Death Is A Constant
As its name suggests, the death curse is no joke.
Consequently,player character death is almost as good as inevitable.
You shoulduse these stat blocks over the ones found in the Monster Manualat every opportunity you get.
Dungeons & Dragons Jungles of Chult by Jedd Chevrier
Character classes that interact well with these creature types will get some extra mileage in this adventure.
Many Dinosaurs are fairlysimple Beaststhat only have access to a multiattack.
Here are tips for your campaign.
Tomb of Annihilation via Wizards of the Coast
If your players are big Dinosaur buffs, this homebrewing will do some very heavy lifting regarding player enjoyment.
The campaign manages this aspect mechanically through something calleda hex crawl.
However, that’s just part and parcel of the jungle-flavored fun this campaign offers.
Tomb of Annihilation via Wizards of the Coast
It’s good to sit down with your players and tell them about this adventure aspectbefore beginning play.
Or will the guide be run by the DM like just another monster?
Will the guide level up alongside the players?
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All of these questions and more need to be answered before your party sets off with their chosen guide.
Thankfully,Chapter Four of the Dungeon Master’s Guideoffers some great solutions to this conundrum.
Hired Hexblade by Irina Nordsol
Side Quest Central
Lots of random encounters tend to lead toa fair amount of side quests.
Don’t be surprised when the players want to solve most of them.
Side quests are a great opportunity to explore character backstories.
chief yorb by Wizards of the Coast
Now that’s storytelling.
All of that being said, dungeon crawls aren’t for everyone.
Tomb of the Nine Gods was inspired by a classic dungeon crawl known as the Tomb of Horrors.
Kir Sabal via Wizards Of The Coast
The Tomb of Horrors was so deadly that you could easily die before even getting through the entrance.
Check in with your playerson theirfeelingsregardinglengthy dungeon crawlsbefore choosing to run this campaign.
In actuality, he considers himself very much above them.
If the players prefer a moreinteractiveandengagedvillain,Curse of Strahdis probably abetter choiceof campaign.
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