Tomb of Annihilation is aDungeons & Dragonsadventure for player characters from levels one to 11.

Here’s all you could want to know about the perfect starter adventure for new DnD players.

The hook is the mysterious appearance of something called the death curse.

Dungeons and Dragons Tomb Of Annihilation Lich King

Art from Tomb Of Annihilation Adventure, Wizards of the Coast

This worldwide curse has confounded priests and magicians.

As the plot thickens, the player characters set off into the jungle to unravel this mystery.

What Is The Land Of Chult?

D&D Mage casting spell melf’s acid arrow at a dragon in front of them while holding a staff

Dungeons & Dragons Jungles of Chult by Jedd Chevrier

Death Is A Constant

As its name suggests, the death curse is no joke.

Consequently,player character death is almost as good as inevitable.

You shoulduse these stat blocks over the ones found in the Monster Manualat every opportunity you get.

Adventurers looking over a river while exploring a jungle

Dungeons & Dragons Jungles of Chult by Jedd Chevrier

Character classes that interact well with these creature types will get some extra mileage in this adventure.

Many Dinosaurs are fairlysimple Beaststhat only have access to a multiattack.

Here are tips for your campaign.

Dungeons & Dragons art of a cloaked adventurer fighting off a horde of skeletons.

Tomb of Annihilation via Wizards of the Coast

If your players are big Dinosaur buffs, this homebrewing will do some very heavy lifting regarding player enjoyment.

The campaign manages this aspect mechanically through something calleda hex crawl.

However, that’s just part and parcel of the jungle-flavored fun this campaign offers.

Dungeons & Dragons image showing an adventurer being chased by a t-rex.

Tomb of Annihilation via Wizards of the Coast

It’s good to sit down with your players and tell them about this adventure aspectbefore beginning play.

Or will the guide be run by the DM like just another monster?

Will the guide level up alongside the players?

strahd title

Is Dungeons & Dragons' Wild Beyond The Witchlight a good fit for your next D&D campaign?

All of these questions and more need to be answered before your party sets off with their chosen guide.

Thankfully,Chapter Four of the Dungeon Master’s Guideoffers some great solutions to this conundrum.

hired hexblade by irina nordsol hexblade being paid in an allyway hole holding their glowing sword

Hired Hexblade by Irina Nordsol

Side Quest Central

Lots of random encounters tend to lead toa fair amount of side quests.

Don’t be surprised when the players want to solve most of them.

Side quests are a great opportunity to explore character backstories.

chief yorb grung art

chief yorb by Wizards of the Coast

Now that’s storytelling.

All of that being said, dungeon crawls aren’t for everyone.

Tomb of the Nine Gods was inspired by a classic dungeon crawl known as the Tomb of Horrors.

aarakocra flying around cliffside village

Kir Sabal via Wizards Of The Coast

The Tomb of Horrors was so deadly that you could easily die before even getting through the entrance.

Check in with your playerson theirfeelingsregardinglengthy dungeon crawlsbefore choosing to run this campaign.

In actuality, he considers himself very much above them.

Cover Art for The Wild Beyond the Witchlight

If the players prefer a moreinteractiveandengagedvillain,Curse of Strahdis probably abetter choiceof campaign.

Artus Cimber adventurer ring of winter

Artus Cimber by Wizards of the Coast

Summon Undead by Dallas Williams MTG Commander Legends Baldur’s Gate

Summon Undead by Dallas Williams

Dungeons & Dragons: In You Find a Cursed Idol by Sidharth Chaturvedi, adventurers argue in front of cursed statue.

You Find a Cursed Idol by Sidharth Chaturvedi

Dungeons & Dragons lich summoning undead, Dungeon Master’s Guide Key Art by Tyler Jacobson.

Archlich Acererak by Tyler Jacobson

Runara the dragon on the left and dragons engaged in combat against one another on the right from DND

Tabletop

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