It is also the second official adventure that takes PCs (Player Characters) to level 20.

We answer your questions to help run this high-level D&D adventure.

Thankfully, we’ve organized all of the most important information in this succinct blurb.

Cultists sit and worship at Vecna’s feet through a summon ritual in Vecna Eve of Ruin.

Cults of Vecna by Wade Acuff

While Vecna is attempting to reshape the universe, you’ll need to focus on reshaping your campaign.

Learning about the prefs prior to beginning the campaign is advised.

Exhibiting thebeauty of the parameters' differences highlights the atrocity Vecna would commitin destroying them.

Vecna casting the ritual of remaking as he’s surrounded by horrors from Vecna Eve of Ruin

Tasha, Alustriel Silverhand, and Mordenkainen cast a wish spell by Evyn Fong

There’s no better PC backstory than one developed at the table.

An explanation of how they acquired each item will also serve to better build their heroic backstory.

Increasing Encounter Difficulty

It’s no secret that the challenge rating system is far from perfect.

Tasha, Alustriel Silverhand, and Mordenkainen cast a wish spell

Tasha, Alustriel Silverhand, and Mordenkainen cast a wish spell by Evyn Fong

In our own opinion, these claims are largely true.

This is on a case-by-case basis and becomes more necessary as the PCs grow closer to level twenty.

There’s no substitute for experience when it comes to building challenging yet achievable encounters.

sorcerer with blue eyes speaks with the dead through a skull

SARUSANDA INTERROGATES A DECEASED CULT MEMBER TO LEARN MORE ABOUT THE ACTIVITIES IN DEATH HOUSE by Robson Michel

Every battle your monsters lose is a lesson the DM should learn for the future.

Keep your players guessing with secret villains in Dungeons & Dragons.

These scenes should subtlylet the players know there is a cost for revealing their secrets.

tentacles from the shore attack

A KRAKEN ATTACKS PEOPLE ON THE ISLE OF SERPENTS by Bruce Brenneise

Vecna’s only remains from the battle were the legendary artifacts, the Eye and Hand of Vecna.

He then became the darklord of Tovag: one of the many domains of dread.

Further encounter tweaking will be necessary.

githyanki pirates aboard a spelljammer welcome you to their ship

LYSAN AND ZASTRA ARE WARY OF STRANGERS BUT GLAD FOR FRIENDLY COMPANY by Svetlin Velinov

That being said, the cost of cutting a deal with such villains should also be obvious.

Are the PCs really okay withhelping Strahd strengthen his chokehold on Barovia’s inhabitants?

Can they live with allowing Lord Soth to let evil fester in the world of Krynn?

A montage with Dungeons & Dragons (D&D) villains, featuring Strahd, Vecna and Tasha

The gods may curse such a character with an ailment or reward them with an evil boon.

As always, your imagination is the limit.

Consequences for these choices make it clear to the players that the entire multiverse is watching.

The lich god Vecna stands with glowing red hands over a plane of swirling red

Vecna: Eve of Ruin cover art by Kieran Yanner via Wizards of the Coast

Then again, maybe not.

Let the PCs hash out their reasoning, sit back, and enjoy the entertainment.

It’s one of the best parts of being the Dungeon Master.

Kas holding the Crown of Lies and staring greedily at it. Artwork is from DND Vecna Eve of Ruin.

Kas and the Crown of Lies by Lauren Walsh

Naturally fit Vecna in Eve of Ruin using this guide to help ease the lich into your campaign.

ice devil cools cambion’s drink while other devils watch at a bar

Devils in the Dragon Queen’s Pride Casino by Sidharth Chaturvedi

Tabletop

d&d