To get into the Desolate Castle in Dungeons of Hinterberg, you’ll need to solve some puzzles.
Here’s everything you better know about the Tower of Trials dungeon in the marsh.
With a difficulty rating of eight, verify you’re prepared!
While this dungeon hasa lot of puzzles, there are alsoplenty of challenging battlesthat await you.
The puzzles are challenging and willrequire quick thinkingand resourcefulness to make everything go smoothly.
As you complete the puzzles, you’llmove from one tower to the next.
They look quite similar at first, but you’re not running in circles.
Below is a breakdown of each puzzle and how to solve it.
confirm to do this quickly so the Plasma Ball will beredirected into the other fish tube!
The Plasma Ball will then travel through the tube andreach the node at the end.
Wait until the ballbounces off the second setof yellow planks to press the button again.
To do this,press the button and launch a Plasma Ballat the first fish head.
Once it comes into contact with the node, the gate will open.
Instead, wait until the Plasma Ballbounces off the blue rodand brown planks topress the button again.
This allows the Plasma Ball to go through the open gate andreach the fish tunnel.
The first step is powering up the gate, so you’ll want topress the pink button.
Then, once the pink barricades are down,launch a Plasma Ballat the fish.
Now that the gate is open,press the pink button againand launch the Plasma Ball.
Wait for it to pass the first pink barricade andbounce off the blue oneto press the pink button again.
The Plasma Ball willpass through the gate, allowing you to reach the final areas of the dungeon.
This time, there aremultiple waves of powerful monsters much more than before!
The next wave includes moremagic-wielding enemies and explosive little gnome-like creatures.
Additionally, you’ll have to deal with external forces that affect the combat area, so stay vigilant!
Industrial progress made a mess of the dungeons.