Not just because the Argentine Peso isn’t looking any better after the apocalypse.
Here are all the fundamentals you oughta know to fill out your character sheet.
You start the game as a Brotherhood member and must follow the military hierarchy.
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Vault Dweller
Vault Dwellers get an extra tag skill.
Yourvault backstory lets you generate luck pointswhenever it creates complications.
Survivor
Medium
The most customizable background.
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You canchoose a custom traitthat gives both a benefit and complication.
New Vegas fans will recognize many of them.
Ghoul
Ghouls heal from radiation damagebut will suffer charisma penalties with many non-ghouls.
Supermutant
Hard
Super Mutants have higher strength and endurance, but their intelligence and charisma cap at six.
Mister Handy
Robots outright ignore lots of mechanics, both positive and negative.
They won’t starve or be poisoned, but they alsocan’t heal from food or chems.
Mirelurk Ship by Ilya Nazarov
For first-time players,the easiest options are the three human backgroundswithout mutant or robot features.
These have the fewest changes to the core rules.
SPECIAL Attributes
You have twelve points to raise your SPECIAL attributes above four.
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Skills And Tag Skills
Tag skills are a lot more important than in most Fallout games.
After this, you’ll need to crunch out your other skill increases.
You have nine plus your intelligence in skill points.
Each skill point canraise a skill by one level, to a maximum of three.
Yourtag skills begin at level two,and all other skills begin at zero.
Skills have a default SPECIAL attributebut can be used in alternate ways with the GM’s permission.
For example, barter uses charisma for negotiations but can use intelligence to appraise the value of an item.
Calculate Your Derived Statistics
This section sounds intimidating but is a simple enough checklist to run through.
Derived Statistic
Formula
Use
HP
Endurance + Luck
HP measures your ability to keep fighting.
Defense
If your agility is nine or more, you have two defense.
Otherwise, you have one.
This is the difficulty level for landing attacks on you.
Carry Weight
Non-robots can carry 150lbs plus ten times their strength.
Robots can carry 150lbs.
Carry weight isn’t tracked meticulously by most groups butshould be calculated unless told not to.
Damage Resistances
These are zero unless you have a perk saying otherwise.
Most of yourdamage resistance will come from equipment.
Most of the time, you’ll be wearing aset of clothing with armor over it.
For some skill encounters, you might change into an outfit, which cannot be used with armour.