Not just because the Argentine Peso isn’t looking any better after the apocalypse.

Here are all the fundamentals you oughta know to fill out your character sheet.

You start the game as a Brotherhood member and must follow the military hierarchy.

A scavenger in a Vault 111 jumpsuit explores between collapsed buildings together with dogmeat

Urban Ruins by Ilya Nazarov

Vault Dweller

Vault Dwellers get an extra tag skill.

Yourvault backstory lets you generate luck pointswhenever it creates complications.

Survivor

Medium

The most customizable background.

collague showing a scene from the fallout series next to many bottle caps of nuka cola

Mirelurk Ship by Ilya Nazarov

You canchoose a custom traitthat gives both a benefit and complication.

New Vegas fans will recognize many of them.

Ghoul

Ghouls heal from radiation damagebut will suffer charisma penalties with many non-ghouls.

Fallout 4 A circular piece of equipment holding a half-made synth in the Institute-1

Supermutant

Hard

Super Mutants have higher strength and endurance, but their intelligence and charisma cap at six.

Mister Handy

Robots outright ignore lots of mechanics, both positive and negative.

They won’t starve or be poisoned, but they alsocan’t heal from food or chems.

A lone sniper watches a group of mirelurk that have nested in a beached shipwreck

Mirelurk Ship by Ilya Nazarov

For first-time players,the easiest options are the three human backgroundswithout mutant or robot features.

These have the fewest changes to the core rules.

SPECIAL Attributes

You have twelve points to raise your SPECIAL attributes above four.

A lone survivor and his dog wander through the radioactive marshes

Marshes by Ilya Nazarov

Skills And Tag Skills

Tag skills are a lot more important than in most Fallout games.

After this, you’ll need to crunch out your other skill increases.

You have nine plus your intelligence in skill points.

Fallout 2d20 character sheet with SPECIAL, skills and DRs filled in

Each skill point canraise a skill by one level, to a maximum of three.

Yourtag skills begin at level two,and all other skills begin at zero.

Skills have a default SPECIAL attributebut can be used in alternate ways with the GM’s permission.

fallout_4_pipboy_health_stats

For example, barter uses charisma for negotiations but can use intelligence to appraise the value of an item.

Calculate Your Derived Statistics

This section sounds intimidating but is a simple enough checklist to run through.

Derived Statistic

Formula

Use

HP

Endurance + Luck

HP measures your ability to keep fighting.

Fallout 4 A room filled with Power Armour being mended inside the Prydwen

Defense

If your agility is nine or more, you have two defense.

Otherwise, you have one.

This is the difficulty level for landing attacks on you.

Fallout RPG character sheet showing inventory, ammunition and perks

Carry Weight

Non-robots can carry 150lbs plus ten times their strength.

Robots can carry 150lbs.

Carry weight isn’t tracked meticulously by most groups butshould be calculated unless told not to.

Fallout RPG character sheet with weapon statistis and armour values filled in

Damage Resistances

These are zero unless you have a perk saying otherwise.

Most of yourdamage resistance will come from equipment.

Most of the time, you’ll be wearing aset of clothing with armor over it.

Split image of Brotherhood of Steel Soldiers throughout different games and the TV show.

For some skill encounters, you might change into an outfit, which cannot be used with armour.

Tabletop