Granted,FEARmight not be as iconic asDoom, but it revolutionised enemy AI in video games.
FEAR upped the ante to the point that we can still feel its impact today.
One might shout covering fire!
and unleash a barrage of bullets while their comrade sneaks around to flank you from behind.
Another may lob a grenade at you to flush you out into the open.
Meanwhile, the rest of the grunts retreat to new vantage points, leaving you completely exposed.
None of this is scripted.
And yet it still feels ahead of the curve.
But most of the complexity is smoke and mirrors.
Orkin even argues that UseSmartObject is the same as Animate.
But even knowing that its all a trick doesnt change anything because of how masterfully executed the illusion is.
Replaying FEAR all these years later, it’s still wildly impressive just how reactive the world feels.
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