Here’s how to get the most out of the Warrior job in Final Fantasy 14!
Along with how to obtain them!
you’re free to find thecomplete list of Off-GCD Actionsfor theDark Knightin the table below!
Action
Recast Time
Information
Grit
2s
Gain substantially more Enmity.
Release Grit
1s
Ends the effect of Grit.
Flood of Darkness
3,000 MP
Attack with a potency of 300.
Flood of Shadow
Attack with a potency of 160 to all enemies in a straight line.
Receive Darkside, which increases your damage output by ten percent for 30s.
Edge of Darkness
Attack with a potency of 300 to all enemies in a straight line.
Receive Darkside, which increases your damage output by ten percent for 30s.
Edge of Shadow
Attack with a potency of 460 to all enemies in a straight line.
Receive Darkside, which increases your damage output by ten percent for 30s.
If the Barrier is completely absorbed, Dark Arts will be granted to you or your target.
Shadow Wall
120s
Incoming damage is reduced by 30 percent for 15s.
In Patch 6.4, the radius has been increased from 15 to 30 yalms.
Living Dead
300s
Casts Living Dead on self for 10s.
If you get KOd with Living Dead active, your status will be switched to Walking Dead.
Failing to meet the HP requirements will KO you.
The Walking Dead effect lasts for 10s.
You also obtain Scorn for 30s.
Your simulacrum can cast Shadowbringer and Disesteem.
Shadowbriner attacks with an attack potency of 570 to the first target and 25 percent less to all remaining.
Disesteem attacks with an attack potency of 620 to the first target and 25 percent less to all remaining.
Restore some MP in addition to your HP.
Oblation
Incoming damage from yourself or a party member is reduced by ten percent for 10s.
Can store up to two charges of Oblation.
The affected area lasts for 15s.
Can store two charges of Shadowbringer and can only be executed when under the effects of Darkside.
Carve and Spit
Restore MP by performing a threefold attack that has a potency of 540.
Performing Carve and Spit will also restore your HP with a Cure Potency of 500.
Some of your MP will also be replenished.
Plunge
30s
Perform a jumping attack that has a potency of 150.
Can store two charges of Plunge.
Shadowstride
Dash to your target.
Can hold a max of two charges at a time.
Shadowed Vigil
Incoming damage is reduced by 40 percent for 15s.
Vigilant is granted for 20s, replenishing HP if it falls below 50 percent or if the effect expires.
The Cure Potency of Vigilant is 1,200.
Below is an example of aBest in Slotbuild for aLevel 100 Dark Knight!
For a food buff,Moquecawill give your Dark Knight a significant boost before jumping into the fray.
Here’s how to master the Paladin’s sword and shield in Final Fantasy 14.