In this case, you will have to unlock theGladiatorclass and reach Level 30 before switching over to Paladin.

Accept and complete the quest “Way of the Gladiator” to become the class!

From here, you will have to reachLevel 100to get the most out of the job.

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That will come a bit later!

(example of eleven-combo attack below)

Grants Goring Blade for Ready for 30s.

Iron Will

2s

Enimity Generation is substantially increased.

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Release Iron Will

1s

Ends the effects of Iron Will.

Requiescat

Attack with a potency of 320.

Upon use, you will receive Confiteor Ready for 30 seconds.

Final Fantasy 14 Endwalker Artifact Armor 1

Intervene

30s

Charge the target with an attack potency of 150.

(action has two charges)

Circle of Scorn

An AoE Attack with the potency of 140.

Damages enemies over time with 30 potency over 15 seconds.

A Paladin using Blade of Truth in Final Fantasy 14: Endwalker

Spells will also no longer require a casting time in this duration.

Confiteor Ready will also be granted for 30s.

Defensive Off-GCD Actions

Oath Gauge Cost

Reprisal

Take 10 percent less damage for 15 seconds.

A Paladin using Passage of Arms in Final Fantasy 14

Rampart

90s

Take 20 percent less damage for 20 seconds.

Increases Cure Potency on all Healing Actions on self by 15 percent.

Sentinel

120s

Take 30 percent less damage for 15 seconds.

A Paladin using Blade of Faith in Final Fantasy 14: Endwalker

Bulwark

Negates all incoming damage for 10 seconds.

Sheltron

5s

50

Incoming damage is reduced by 30 percent for 15 seconds.

Holy Sheltron

All incoming damage is reduced by 15 percent for 8 seconds.

A Paladin wielding the Curtana Nexus Sword and the Holy Shield Nexus in Final Fantasy 14

Grants Knight’s Resolve, which reduces incoming damage by 15 percent for four seconds.

It also grants Knight’s Benediction, restoring your health over a period of time.

The cure potency of Knight’s Benediction is 250, and it lasts for 12 seconds.

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Intervention

10s

Reduces 10 percent of incoming damage to the party member you targeted for eight seconds.

If Rampart or Sentinel are currently active, the damage reduction of Intervention is increased by another 10 percent.

Grants Knight’s Resolve to selected target for 4s, reducing incoming damage by an additional 10 percent.

Live-Service Games

Patch 6.4 has increased its radius from 15 to 30 yalms.

Divine Veil also restores 400 of your target’s HP.

Players standing in the AoE will block 85 percent of incoming damage.

Final Fantasy 14

The duration of this action is 18 seconds.

Hallowed Ground

420s

Become impenetrable to most attacks for 10 seconds.

Guardian

Incoming damage is reduced by 40 percent for 15 seconds.

Generates a Magicked Barrier for 15 seconds that absorbs damage equal to a Cure Potency of 1,000.

Here’s how to get the most out of the Warrior job in Final Fantasy 14!