Here’s everything you should probably know to become a splendid Ninja in Final Fantasy 14!
However, it still has a few prerequisites you must meet before wielding the blade.
Having an optimized Rotation and Opener is a must for the game’s later content.
Action
Recast Time
Kenki Gauge Cost
Information
Third Eye
15s
N/A
Incoming damageisreduced by 10 percentfor4s.
If you are hit during the duration of Third Eye, you will receive +10 to your Kenki Gauge.
Successfully hitting a target with Gekko will grant you Fugetsu.
Landing Kasha on a target will grant you Fuka.
This also grants the effects of Tendo for 30s.
Hissatsu: Shinten
1s
25
Attackasingle targetwith apotencyof250.
Hissatsu: Gyoten
10s
10
Rush to your target’s positionand deliver anattackwith apotencyof100.
Hissatsu: Yaten
Attackasingle targetwith apotencyof100whilebackstepping 10 yalms.
Enhanced Enpi will be granted to you for 15s after using Hissatsu: Yaten.
This action cannot be used if you are bound.
Meditate
60s
RaisesyourKenki Gauge graduallyover time for15s,granting up tothree stacksofMeditation.
Moving or using another action will cancel the effects.
Weaponskills will also have their cooldown reduced.
This action cannot be used if weaponskills are currently on cooldown.
Hissatsu: Kyuten
Deliver anAoE attackto all enemies with apotencyof120.
Hagakure
5s
IncreasesyourKenki Gaugeby+10byconverting Setsu, Getsu, and Kainto Kenki.
You must be under the effects of either Setsu, Getsu, or Ka to use Hagakure.
Ikishoten
120s
RaisesyourKenki Gaugeby+50.
Grants you the Ogi Namikiri Ready effect for 30s upon use.
Also grants Zanshin Ready for 30s.
Hissatsu: Guren
Attackin astraight linewith apotencyof500to thefirst targetand25 percent lessto theremainingenemies.
Shares recast timer with Hissatsu: Senei.
Hissatsu: Senei
Attackasingle targetwith apotencyof800.
Shares recast timer with Hissatsu: Guren.
Shoha
Attackmultiple targets in a straight linewith apotencyof640to the first targetand65 percent less for all othersin the area.
Must have three stacks of Meditation to use.
Meditation can be accumulated by using Iaijutsu, Meditate, and Ogi Namikiri.
The effects of Meditation will expire when using Shoha.
Shoha also shares a cooldown timer with Shoha II.
Shoha II
Deliver anAoE attackthatdeals damage to all enemies in the areawith apotencyof200.
Must have three stacks of Meditation to use.
Meditation can be accumulated by using Iaijutsu, Meditate, and Ogi Namikiri.
The effects of Meditation will expire when using Shoha II.
Shoha II also shares a cooldown timer with Shoha.
Kaeshi: Namikiri
Attackwith acone-shaped AoEthat delivers aCritical Striketo all enemies with apotencyof850on thefirst targetand75 percent lessfor theremainingenemies.
Damage dealt will be increased if under the effects of an action that raises Critical Strike Damage.
Weaponskills will also have their cooldown reduced.
This action cannot be used if weaponskills are currently on cooldown.
Kaeshi: Higanbana
Attackasingle targetwith apotencyof200.This action also dealsDamage Overtimewith thepotencyof45for60s.
Reduces the cooldown of all weaponskills.
This action cannot be used if weaponskills are currently on cooldown or stacked with Higanbana.
Kaeshi: Goken
Attackwith anAoEthat damages all enemies in the area with apotencyof300.
Reduces the cooldown of all weaponskills.
This action cannot be used if weaponskills are currently on cooldown.
Kaeshi: Setsugekka
Attack with aCritical Strikethat has apotencyof640.
Tengentsu
Reduces incoming damage by ten percent for 4s.
Grants Tengentsu’s Foresight, increasing your Kenki Gauge by ten when getting hit by an enemy.
Here’s everything you gotta know to master the Lance as a Dragoon in Final Fantasy 14!