Here’s how to wreak havoc in Final Fantasy 14’s new and improved PvP as a Reaper!
Below is everything Dancers have at their disposal that makes them a fabulous killing machine.
Action
Recast Time
Attack bang out
Information
Cascade
2.2s
Weaponskill
Attack with a potency of 3,000 from a distance.
Cascade becomes Reverse Cascade when under the effects of En Avant.
Fountain
Attack with a potency of 5,000 from a distance.
Fountain becomes Fountainfall when under the effects of En Avant.
Starfall Dance
20s
Attack with a potency of 10,000 to all enemies in a straight line.
Incoming damage will also be reduced by twenty percent for 3s.
Honing Ovation will be executed whenever the 3s timer expires.
Gain a stack of Acclaim (up to four total).
Acclaim increases Honing Ovation’s damage and effect potency for 5s.
Fan Dance
Ability
Attack all enemies in a cone in front of you with a potency of 5,000.
Incoming damage is reduced by ten percent for 10s for you and your Dance Partner.
Curing Waltz
Heal yourself and nearby party members with a Cure potency of 10,000.
Your Dance Partner will also heal themself and nearby party members.
En Avant
10s
You swiftly dash ten yalms forward and gain the effects of En Avant for 10s.
En Avant has four charges.
Closed Position
1s
Selects targetted party member as your Dance Partner, granting the effects of Close Position.
Reverse Cascade
Only when under the effect of En Avant.
Attack with a potency of 6,000 from a distance.
Grants the effects of Bladecatcher for 15s.
- If you are already under the effects of Bladecatcher, the effect becomes Flourishing Saber Dance for 15s.
Fountainfall
Attack with a potency of 8,000 from a distance.
Saber Dance
Only when under the effect of Flourishing Saber Dance.
Attack with a potency of 10,000 to your target and all surrounding enemies.
When attacking a single target, your potency is increased by half.
Damage dealt by yourself and your Dance Partner increases by five percent for 10s.
Honing Ovation
Attack nearby enemies and erect a protective magicked barrier around nearby party members.
Attack and barrier potency scale based on your stacks of Acclaim and lasts for 10s.
Your attack and barrier potency doubles if your targets are within five yalms.
Don’t forget to choose a Dance Partner at the start of the match with your Closed Position ability.
Contradance charms all nearby enemies for two seconds, making them move towards you against their will.
Dealing damage to charmed enemies will increase the duration of the effect by another two seconds.
Contradance
Charms nearby enemies for 2s.
Contradance, when used strategically, can be one of the best Limit Breaks in the game.
it’s possible for you to find each of them and what they do below!
Standard-issue Elixir
5s
Restores your HP and MP to their maximum values.
Recuperate
Instantly heal with the Cure potency of 15,000.
Recuperate is the only ability in PvP that requires MP (2,500).
Purify
30s
Deterges the effects of Bind, Deep Freeze, Half-asleep, Heavy, Sleep, and Stun.
Successfully removing an ailment with Purify will grant you Resilience.
Resilience nullifies all aforementioned effects for 5s.
Guard
Deploy a protective barrier around yourself for 5s that reduces all incoming damage by 90 percent.
Guard will be interrupted whenever you use other actions and will reduce your movement speed by half.
Sprint
1.5s
Your movement speed is increased drastically until casting Sprint again or performing other actions.
Speaking of yourDance Partner,you absolutely need to do this step in any PvP lobby.
Last but certainly not least is your positioning.
Similar to Crystalline Conflict, your strategies and focuses won’t be drastically different in Frontline.
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