Here’s how to wreak havoc in Final Fantasy 14’s new and improved PvP as a Reaper!

Below is everything Dancers have at their disposal that makes them a fabulous killing machine.

Action

Recast Time

Attack bang out

Information

Cascade

2.2s

Weaponskill

Attack with a potency of 3,000 from a distance.

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Cascade becomes Reverse Cascade when under the effects of En Avant.

Fountain

Attack with a potency of 5,000 from a distance.

Fountain becomes Fountainfall when under the effects of En Avant.

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Starfall Dance

20s

Attack with a potency of 10,000 to all enemies in a straight line.

Incoming damage will also be reduced by twenty percent for 3s.

Honing Ovation will be executed whenever the 3s timer expires.

Battle-ready Miqote Dancer in Final Fantasy 14.

Gain a stack of Acclaim (up to four total).

Acclaim increases Honing Ovation’s damage and effect potency for 5s.

Fan Dance

Ability

Attack all enemies in a cone in front of you with a potency of 5,000.

Final Fantasy 14 Dancer holding disc weapons in fighter stance inside palace

Incoming damage is reduced by ten percent for 10s for you and your Dance Partner.

Curing Waltz

Heal yourself and nearby party members with a Cure potency of 10,000.

Your Dance Partner will also heal themself and nearby party members.

A Dancer using an attack in Final Fantasy 14.

En Avant

10s

You swiftly dash ten yalms forward and gain the effects of En Avant for 10s.

En Avant has four charges.

Closed Position

1s

Selects targetted party member as your Dance Partner, granting the effects of Close Position.

Promotional screenshot of a Crystalline Conflict Match in Final Fantasy 14

Reverse Cascade

Only when under the effect of En Avant.

Attack with a potency of 6,000 from a distance.

Grants the effects of Bladecatcher for 15s.

The Crystal in Crystalline Conflict in Final Fantasy 14

  • If you are already under the effects of Bladecatcher, the effect becomes Flourishing Saber Dance for 15s.

Fountainfall

Attack with a potency of 8,000 from a distance.

Saber Dance

Only when under the effect of Flourishing Saber Dance.

Live-Service Games

Attack with a potency of 10,000 to your target and all surrounding enemies.

When attacking a single target, your potency is increased by half.

Damage dealt by yourself and your Dance Partner increases by five percent for 10s.

Triple-A Games

Honing Ovation

Attack nearby enemies and erect a protective magicked barrier around nearby party members.

Attack and barrier potency scale based on your stacks of Acclaim and lasts for 10s.

Your attack and barrier potency doubles if your targets are within five yalms.

Don’t forget to choose a Dance Partner at the start of the match with your Closed Position ability.

Contradance charms all nearby enemies for two seconds, making them move towards you against their will.

Dealing damage to charmed enemies will increase the duration of the effect by another two seconds.

Contradance

Charms nearby enemies for 2s.

Contradance, when used strategically, can be one of the best Limit Breaks in the game.

it’s possible for you to find each of them and what they do below!

Standard-issue Elixir

5s

Restores your HP and MP to their maximum values.

Recuperate

Instantly heal with the Cure potency of 15,000.

Recuperate is the only ability in PvP that requires MP (2,500).

Purify

30s

Deterges the effects of Bind, Deep Freeze, Half-asleep, Heavy, Sleep, and Stun.

Successfully removing an ailment with Purify will grant you Resilience.

Resilience nullifies all aforementioned effects for 5s.

Guard

Deploy a protective barrier around yourself for 5s that reduces all incoming damage by 90 percent.

Guard will be interrupted whenever you use other actions and will reduce your movement speed by half.

Sprint

1.5s

Your movement speed is increased drastically until casting Sprint again or performing other actions.

Speaking of yourDance Partner,you absolutely need to do this step in any PvP lobby.

Last but certainly not least is your positioning.

Similar to Crystalline Conflict, your strategies and focuses won’t be drastically different in Frontline.

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