Here’s everything it’s crucial that you know about FFXIV’s Fall Guys Blunderville event.
Their ability to deal immense burst damage will surely keep people on their toes throughout the match.
Action
Recast Time
Attack throw in
Information
Spinning Edge
2s
Weaponskill
Attack with a potency of 3,000.
Gust Slash
Attack with a potency of 4,000.
Aeolian Edge
Attack with a potency of 5,000.
Fuma Shuriken
10s
Attack with a potency of 6,000 from range.
(25y) - Three charges are available.
When under the effects of Three Mudra, the action turns into Hyosho Ranryu.
Mug
20s
Ability
Attack with a potency of 2,000.
When under the effects of Three Mudra, the action turns into Goka Mekkyaku.
- Two charges are available.
Action changes to Meisui.
- Every action aside from Seiton Tenchu will change to their corresponding Ninjutsu actions.
Bunshin lasts for 20 seconds.
Spawns a shadow that absorbs 8,000 damage for 10 seconds.
When under the effects of Three Mudra, the action turns into Huton.
Shukuschi
Has you move swiftly to a new, specified location while granting Hidden.
- Casting anything other than Sprint will remove the Hidden effect.
Taking damage will also reveal you.
When under the effects of Three Mudra, the action turns into Doton.
Additionally, when hidden, the Aeolian Edge Combo changes to Assassinate.
Forked Raiju
Attack with a potency of 4,000 with a lightning strike after rushing at your target.
Stuns target for two seconds and grants Fleeting Raiju Ready for 10 seconds.
When Fleeting Raiju Ready is active, the Aeolian Edge Combo changes to Fleeting Raiju.
Fleeting Raiju
Only when under the effects of Fleeting Raiju Ready
Stuns target for two seconds.
Hyosho Ranryu
Only when under the effects of Three Mudra
Spell
Attack with a potency of 16,000.
Goka Mekkyaku
An AoE attack with a potency of 4,000 that covers a 6 yalms radius.
Enemies hit will take Damage Over Time for 12s with the potency of 4,000.
Meisui
Heals your (allied) target with a cure potency of 10,000.
Gradually restores your own HP over the span of 15 seconds with a cure potency of 4,000.
Huton
Creates a barrier that absorbs 16,000 damage and increases your movement speed for 10 seconds.
- If the barrier gets completely absorbed, your movement speed will return to normal.
Doton
Corrupts the ground beneath you with an AoE that damages anyone who enters the area for 3,000.
Doton lasts for 10 seconds and covers a 5 yalm radius.
Hollow Nozuchi requires you to perform a weaponskill, Hyosho Ranryu, or Goka Mekkyaku to activate.
It also covers a 5 yalm radius.
Hollow Nozuchi also inflicts enemies with 75 percent Heavy for three seconds, which significantly reduces their movement speed.
Assassinate
Only when under the effects of Hidden.
Attack with a potency of 12,000.
YourShukuchi should be available,souse that to escape the sceneand reposition yourself accordingly.
We will touch more on that in the section below!
It can be tempting to use your Limit Break as soon as it’s ready.
Seiton Tenchu
Attack with a potency of 12,000 after rushing the target.
If the target is below 50 percent health, Seiton Tenchu incapacitates them.
Afflicts the target with the effect of Death Link for four seconds.
If they still have health left, fear not.
Common Actions Breakdown
Standard-issue Elixir
5s
Fully replenishes your HP and MP.
Takes 4.5 seconds to cast and can be interrupted if you take damage.
Use somewhere safe or behind cover.
Recuperate
1s
Replenishes HP with the cure potency of 15,000.
Only PvP action to use MP (2,500).
Purify
Removes ailments (Bind, Deep Freeze, Half-asleep, Heavy, Sleep, and Stun).
Grants Resilience for five seconds when successfully using Purify to remove any of the ailments mentioned above.
Resilience nullifies the effect of Bind, Deep Freeze, Half-asleep, Heavy, Sleep, and Stun.
Your movement speed is decreased by 50 percent when using Guard.
Guard also ends if you use other actions.
Sprint
1.5s
Your movement speed is increased until you perform another action or cancel it.
Use them to their fullest and to get out of trouble if an enemy stuffs your Assassination attempt.
Furthermore, you should alwayskeep your enemies guessing and don’t become too predictablewith how you approach each encounter.
This is a team effort, so don’t worry about teammates “stealing” your kill.
Encourage it and just focus on racking up damage and setting your team up for success.
Occasionally, you will find enemies roaming about without a sense of direction who are easy targets.
Patch 6.5 is finally out, meaning a new PvP Series has also been introduced alongside it.
Here’s everything you’ve got the option to obtain in PvP Series 5 in FFXIV!