Overview

TheReaper excels in many areas and is a solid Melee DPS job in PvE and PvPactivities.

Action

Recast Time

Attack key in

Information

Slice

2.4s

Weaponskill

Attack with a potency of 3,000.

Waxing Slice

Attack with a potency of 4,000.

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Infernal Slice

Attack with a potency of 5,000.

Soul Slice

15s

Attack with a potency of 8,000.

Gain a stack of Soul Sacrifice.

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it’s possible for you to stack up to a total of eight Soul Sacrifices.

Plentiful Harvest

60s

Attack all enemies in a straight line with a potency of 4,000.

Potency can increase up to 20,000 depending on how many stacks of Immortal Sacrifice you have accumulated.

Promotional image of the Reaper Job in Final Fantasy 14: Endwalker.

(Soul Sacrifices are earned via performing Soul Slice, eliminating enemies, and assisting teammates.)

Limit Gauge will gradually build for 15s.

Executing Plentiful Harvest will consume all stacks of Immortal Sacrifice.

A Reaper using Enshroud in Final Fantasy 14

If Enshrouded, you cannot perform this action.

Grim Swathe

Ability

Attack all enemies in a cone in front of you with a potency of 4,000.

Gain one stack of Soul Reaver for 10s and applies 75 percent Heavy for 3s.

Promotional screenshot of a Crystalline Conflict Match in Final Fantasy 14

Your Infernal Slice combo becomes Gibbet when using this Ability.

Gain Soulsow for 10s.

Death Warrant becomes Harvest Moon whenever executed.

The Wolves' Den Pier Aetheryte. A large blue crystal in the middle of the deck of an enormous ship, crowded with players looking for PvP battles in Final Fantasy 14.

Hell’s Ingress

10s

Swiftly leap 15 yalms forward.

You will leave a Hellsgate Portal from the starting point of your leap and gain Threshold for 10s.

Your movement speed will also be increased for 5s.

A look at Yojimbo unleashing a devasting slash from his Katana during the Pneumatic Parade Event in The Clockwork Castletown PvP Map for Crystalline Conflict in Final Fantasy 14

Hell’s Ingress becomes Regress upon execution.

Arcane Crest

Gain Crest of Time Borrowed for 10s.

Crest of Time Borrowed creates a barrier that absorbs up to 12,000 healing potency.

Frontline (Secure) in Final Fantasy 14.

Your damage output is increased by 10 percent for 10s.

Crest of Time Returned gradually restores 6,000 HP over the course of 6s.

Guillotine

Only when under the effects of Soul Reaver.

Live-Service Games

Attack all enemies in a cone in front of you with a potency of 8,000.

Void Reaping

Only when under the effects of Enshrouded.

1.5s

Ripe for Reaping is granted for 10s.

Final Fantasy 14

Cross Reaping

Only when under the effects of Ripe for Reaping.

Lemure’s Slice

Binds target for 3s.

Harvest Moon

Only when under the effects of Soulsow.

1s

Attack with a potency of 4,000.

You absorb 100 percent of incoming damage and restore it as HP.

Regress

Instantly teleport to the Hellsgate Portal left behind when using Hell’s Ingress.

Communio

Spell

An AoE attack with a potency of 16,000.

Communio requires at least one stack of Enshrouded to cast and will exhaust all stacks of Enshrouded upon use.

Thebuffs allow you to increase your damage output drastically while simultaneously building up for a deadly closing seriesof strikes.

Tenebrae Lemurum

Become a vessel for your Avatar for 20s and gain five stacks of Enshrouded.

Enemies nearby will be inflicted with Hysteria for 2s.

Those affected by Hysteria cannot act of their own free will.

Common Actions Breakdown

Common Actions are universal across every job in Final Fantasy 14’s PvP.

These Actions range from providing 15,000 HP to increasing your movement speed to cleansing yourself of many ailments.

Standard-issue Elixir

5s

Completely recovers HP and MP.

Recuperate

A healing ability with a cure potency of 15,000.

It consumes 2,500 MP and is the only PvP action to do so.

Recuperate’s near non-existent cast time allows you to spam-heal if you have enough Mana.

If you use Purify to cleanse any of the ailments, you will gain Resilience.

Resilience will nullify the aforementioned effects for 5s.

Guard also reduces any incoming damage by 90 percent and lasts 5s.

Guard can be interrupted by performing other actions and will reduce your total movement speed by 50 percent.

Sprint

Gain increased movement speed until you perform another action.

If someone “steals” your kill, don’t view it as a bad thing.

Lastly, you shouldnever charge headfirstunder 99 percent of circumstances, especially as Reaper.

However, that shouldn’t change your overall goal too much, especially as a Melee DPS.

Use it cautiously and strategically.

This is essentially theMelee DPS PvP mantraand will help you achieve victory if you follow it.

It isn’t as detrimental as you think.

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