Let’s take a look at each of them in turn.
How do they fare as potential slots on your four-person squad?
But hey, conversation’s half the fun.
This is a mechanical approach!
14Gogo
Right off the bat, we may get some side-eye here.
Gogo’s ability to mimic his fellow party members is rad.
He can equip separate commands, too, which is, you know, twice as rad.
He’s a little bit like a Freelancer in Final Fantasy 5.
Or, perhaps far more aptly, like Gogo himself in Final Fantasy 5.
The trouble starts brewing when you consider that Gogo cannot equip Espers.
Not being able to summon Espers is, on its own, not a big deal.
Top it all off with the fact that Gogo’s stats are dire.
It’s a bad mix for our situationally spiffy mime.
13Umaro
Umaro is probably the most powerful party member in Final Fantasy 6.
If you’re a veteran of FF6, however, you probably already know what’s up here.
Umaro can’t be controlled.
That makes him the best pick at the Coliseum!
12Strago Magus
These first few picks aren’t exactly shockers, eh?
He kind of isn’t.
But that’s OK, because he’s hardly dire, either.
Give Setzer the Fixed Dice as soon as you find them, and he’ll remain modestly competitive.
Setzer simply exists; then again, this carefree rogue probably prefers it that way.
Furthermore, Mog has decent stats and excellent equipment.
The snow scarf is the best defensive item in the game and Mog also makes an excellent dragoon.
10Cyan Garamonde
Poor noble Cyan spent a long time as a downright poor party member.
Something changed with those ports, and it was made all the better with FF6 Pixel Remaster.
You no longer have to wait it out.
Cyan still needs a charge time, but you’re free to continue controlling the other characters.
All of a sudden, this guy’s genuinely decent arsenal is far more appealing.
9Locke Cole
Locke’s one of the harder FF6 characters to rank.
(Personality-wise, he’s great!)
He’s pretty unreliable for a long stretch of the game.
Apart from his stealing, there’s nothing Locke can do that someone else can’t do better.
He’s frankly kind of weak.
8Mog
Don’t underestimate the utility to be found in Mog’s Dances.
That’s why he makes it this far, in fact.
Shadow’s damage output starts off notably great if you might afford his Shurikens and their elemental peers.
They’re still fine in the World of Ruin, but they’ve certainly lost something of their edge.
6Sabin Figaro
Sabin is pretty cool!
5Relm Arrowny
Relm’s unique command, Sketch, is bad.
We wouldn’t recommend using it beyond the realm of curiosity, if that.
It’s just not what the game cracks it up to be.
Here are the best summoners in the Final Fantasy series!
But Relm cannot so easily be written off.
If you want a fierce spell-slinger and don’t mean constant healing sessions, Relm’s not kidding around.