Things such asPhysical Attacks, Ranged Attacks, Magic Attacks,and more will be found in this section.
Think of it as thebase properties of your actions without any added Buffs or Debuffs.
Items:Grenade, Armor-Piercing Grenade, and Hazardous Material.
Magic
Action deals Magic Damage to the target on contact.
Physical/Magic
Action deals Physical and Magic Damage to the target on contact.
Direct Attack
Action is a melee-based attack, hitting its target directly.
Ranged Attack
Action is a long-range attack, hitting its target from a distance.
Fixed Damage
Action deals a guaranteed amount of damage, no matter its target’s Buffs or protections.
Proportional Damage
Action scales based on its target’s current HP.
Making it useful against opponents with large amounts of HP and generally useless against ones near death.
Unblockable
Action cannot be Blocked or Guarded against, making it a guaranteed hit.
Every Elemental Status Effect
Materia & Items
Fire
Action deals Fire Elemental Damage to its target.
Ice
Action deals Ice Elemental Damage to its target.
Lightning
Action deals Lightning Elemental Damage to its target.
Wind
Action deals Wind Elemental Damage to its target.
The table below will cover each of these Buffs and the best methods of applying their effects!
Every Buff
Buff
Protect
Raises Physical Defense.
Shell
Raises Magical Defense.
Bravery
Increases Physical Damage.
Faith
Increases Magical Damage.
Haste
ATB Gauge recharges at a faster rate.
Shield
Become immune to all incoming Physical Damage.
Barrier
Lowers the damage received from incoming Physical Attacks.
Manaward
Lowers the damage received from incoming Magic Attacks.
Resist
Become less likely to receive Status Ailments from opponents.
Reflect
Bounce incoming Magic Damage back at its initial caster.
Reprieve
Receiving otherwise fatal damage will leave the impacted user with 1 HP remaining.
Regen
Impacted user will have their HP Gauge slowly regenerate over time.
Auto-Life
If the impacted user’s HP is fully depleted, they will automatically be revived.
Darkness
Makes it harder to be hit by incoming attacks.
Critical Hit Rate Up
Raises the likelihood of landing Critical Hits.
With a staggering19 Status Ailmentsin Final Fantasy 7 Rebirth, the table below will be quite extensive.
Fury
Raises the impacted user’s Limit Break Gauge accumulation while also having them receive 50 percent more damage.
Sedate
Slows the impacted user’s Limit Break Gauge accumulation but enhances their overall Defense.
Deprotect
Lowers impacted the target’s Physical Defense.
Deshell
Debrave
Defaith
Slow
ATB Gauge regenerates slower for the impacted user.
Poison
Impacted users have their HP slowly deplete over time.
Venom
Impacted users have their HP deplete substantially over time, at a much greater rate than Poison.
Silence
Makes the impacted user unable to perform Spells or use any sort of Magic Attacks.
Sleep
Places impacted users in a deep sleep, making them unable to move for a set time.
Stop
Halts the impacted user’s movement and ATB Gauge build-up for a prolonged period.
Toad
Turns inflicted users into a Toad for a set period.
Stun
Locks impacted users into place for a short period, halting their ATB build-up.
Stone
Turns impacted users into Stone, making it so one hit instantly kills them.
Petrify
Gradually, targets turn into Stone after being exposed to Petrify’s effects for long periods.
Instant Death
Kills the target instantly on contact.
Morphable Items
Target is immune to the effects of Morphing.
Here’s how to beat every card carnival puzzle in Final Fantasy 7 Rebirth.