Putting Laws into place early will help get your city on track in Frostpunk 2.
Are you up to the challenge?
General Achievements / Trophies
These awards can usually be earned just by playing the game.
Achievement/Trophy
Requirement
Tips
Chancellor of the Exchequer
Have a weekly income of 50 Heatstamps or higher.
Your Heatstamp income grows with your population.
Lawmaker
Pass 20 Laws in a single playthrough.
New Oxbridge
Double the city’s starting Research Speed.
Having two Research Institutes is usually enough.
If not, pass a Reason law like Harvesting Funerals to push your Research Speed over the threshold.
Sneak A Peek
See 10 different situations near a district hub.
Urban Planner
Have 10 Districts affected by Hubs at once.
Districts need to have at least three of their tiles within a Hub’s radius to gain its effect.
There Is No Final Design
Switch a Law to its opposite, then back again.
Requirements
The End Is Just The Beginning
Complete the Prologue.
No Lesser Evil
Complete the Prologue without harvesting the seals or banishing the Elders.
Keep your Food Districts running on Emergency Shifts the entire time, and implement Tighten Belts immediately.
Complete the Defeat The Frost or Embrace The Frost objectives before the Whiteout hits in Chapter Two.
See ourChapter Two Guidefor help getting the Generator upgraded in time.
Don’t Starve
Have no Hunger in New London for the entire duration of the Whiteout.
Stockpile as much Food as you could beforehand, using the same principles as the Prologue.
Coredigger
Choose to Salvage Winterhome, then fully extract all Core Deposits before building the final Generator Upgrade.
Play on Citizen difficulty to keep the situation manageable.
Use Rapid Frostbreaking with no regard for safety and build the Fume Districts as quickly as possible.
Pass Rule Laws like Bureau of Propaganda beforehand to keep things under control.
Moving Out
Banish the rebel faction in Chapter Five, then have them all leave willingly.
Do not arrest or detain any rebels for deportation; if you do, the award will not unlock.
Checks And Balances
Complete Story Mode on Captain difficulty without passing any Rule Laws.
The Ambitions Of New London
Complete Story Mode.
Any difficulty setting qualifies for this award.
The Temptations Of New London
Complete Story Mode on Steward Difficulty or higher.
The Demons Of New London
Complete Story Mode on Captain Difficulty.
You don’t need to also have Survivor Mode turned on - don’t try it.
Utopia Builder Achievements / Trophies
These awards are only available in Utopia Builder mode.
Pork Barrel
Fulfill at least one promise to each of five different communities and/or factions in a single playthrough.
Only possible in Utopia Builder, as Story Mode only has two Communities and two Factions per campaign.
Another Day In Paradise
Complete a playthrough in Utopia Builder.
Fulfill your chosen Ambition to win.
Ambitious
Win via each Ambition at least once.
Colonize the Frostland requires you to set up three colonies with 10k population each.
Build A Metropolis requires 50k population in the main city.
Secure A Utopia requires a massive stockpile of all resources.
All three Ambitions require that noProblemsbe present in the city to win.
We Are Not The Same
Encounter all eight Utopia Builder factions across any number of playthroughs.
Choose your early Laws, Ideas, and buildings to confirm that thefactions you’re missingspawn.
Primus Inter Pares
Complete the game without ever having Trust reach zero or Tension reach Catastrophic.
Use Rule Laws, Fighting Hubs, and Communication Hubs to maintain order.
Tension maxes out by default in Story Mode Chapter Five.
Likeable
Win without your relations dropping below Skeptical for any community or faction.
The opposition faction usually starts at Skeptical, so make overtures to them as soon as they appear,.
Anger Management
Complete a playthrough without either faction’sFervorreaching level 3.
Impossible in Story Mode, but entirely feasible in Utopia Builder.
Obviously, the Colonize the Frostland Ambition is incompatible with this award.
Factions are one of the biggest new features in Frostpunk 2.
Adapted To Weather
Survive 20 consecutive weeks at -100oC with Disease and Cold both absent.
Ensure that you go into a Whiteout with adequate Shelter and Fuel to ride it out.
…And Fill The Earth
Have over 50,000 population in Colonies and Settlements.
Keep playing after winning via the Colonize the Frostland Ambition.
Fully upgrade all possible Settlements.
Bonfire
Trigger a Civil War, then end it without allowing it to spread through more than four districts.
Fairly easy to do with the war at the end of Story Mode.
Can’t Stop Progress
Have at least 1000 Material Demand and no Squalor.
Avoid having the Technocrats in power, as they reduce Material Demand.
A Civil War is all but guaranteed, as the opposition faction will have to be entirely ignored.
Firm, But Civil
Trigger a Civil War but end it before it results in any deaths.
FrostCity
Have a single district with at least five different area effects applied to it.
Green Power
Fulfill 300 or more Heat Demand using Geothermal Power and have no Squalor.
Requires a map with Geothermal nodes.
you oughta actually use the steam to heat districts, not just produce it and not use it.
Pass Merit Laws to increase the total Workforce ratio.
Construct Automated Workforce Factories to build Automatons and increase Workforce without also increasing population.
Law And Order
Have no Crime or Tension in the main city while its population is at least 30k.
Build lots of Watchtowers and Fighting Hubs, and see to it other Problems are manageable.
Megalopolis
Have 60k or more population in the main city.
Continue playing after winning via the Build A Metropolis Ambition in Utopia Builder.
Mixed Signals
Have a Rally and a Protest active at the same time.
Favor one faction while ignoring the other.
Overseers/Bohemians are a good combination for this.
No Brainer
Pass a Law with 100% of the vote.
Use Guided Voting or make promises to every faction - even if you don’t intend to keep them.
Not On My Watch
Complete a playthrough with no avoidable deaths.
Play Utopia Builder on Citizen, take your time and be careful.
Don’t take any event decisions that offer any degree of risk.
Paradise City
Maintain a population of 15k with all Problems absent for 50 consecutive weeks.
Chapter Three of Story Mode is the best time to attempt this, as there are no more Whiteouts.
People Person
Reach maximum Trust.
Keep your promises, avoid casualties, and build Communication Hubs.
Power Overwhelming 2.0
Produce twice as much Heat as your city needs.
Fully upgrade the Generator, overproduce oil, then activate Overdrive to pop the Achievement/Trophy.
Quiet Backwater
Have a Colony with no problems worse than Minor for 300 consecutive weeks.
Keep the Old Dreadnought Colony supplied after the Whiteout in Story Mode.
Revered Leader
Reach Devoted (gold) relations with all communities and factions.
Much easier in Utopia Builder, but not out of the question in Story Mode before Chapter Four.
Praise factions often, make and keep promises, and keep a balance with Cornerstones.
Steward Little
Have negative relations with all communities and factions.
Play badly on purpose, or repeatedly condemn every faction until they all riot.
Thank You For Your Feedback
Reject community requests five times in a single playthrough.
These events will pop up on their own, especially if the city is facing shortages.
To Each According To His Needs
Have 20k Heatstamps and 200k Goods stockpiled.
Continue playing after winning via the Secure Our Future Ambition on Utopia Builder.
Visionary
Research 60 Ideas within 600 weeks.
Pass Reason Laws to boost Research Speed, and have plenty of Research Institutes and Teaching Hospitals.
Where will you build your Frostpunk 2 dys- I mean, utopia?