At launch,Breakpointwas laughable in how low-quality it was, especially for a Triple-A experience.
Most intriguing, though, is the next request.
Around 35% of fans have asked that Ubisoft removed the tiered loot system present inBreakpoint.
Looking at these results, it’s hard not to agree.
Playing throughBreakpointmakes one wonder what the hell happened.
When played solo, there’s a glimpse at the tactical depth that Ubisoft was going for.
Via: Ubisoft
While these changes wouldn’t suddenly makeBreakpointfeel complete, they would certainly be a good start.
The loot system, in particular, doesn’t mesh with the theme ofBreakpoint.
TransformingGhost Reconinto the same game defeats the purpose of having different IPs.
It’s also decidedly not tactical, which is the whole point of this series.
Source:Ubisoft
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