So, most of these teams stick together and go on to do even greater things.

As well as Game of the Year here at TheGamer.

It was a noble, albeit ambitious goal, but the team pulled it off.

characters making drugs in schedule 1.

But shes not alone.

Its unashamedly inspired by Half-Life, but thats hardly surprising.

But that proved more restrictive than anything else, especially for a standalone game.

clair-obscur-expedition-33-gustave-and-sophie

However, we just werent satisfied with Source in 2025.

Our aim is for the art direction to carry the games visual look versus utilising high-end features.

Chemical-Burn even pays tribute to Gordon Freeman battering enemies with a crowbar by giving Cindy a halligan bar.

transformers rise of the dark spark cybertronian optimus prime.

The team wants to inspire other indie devs to make their own Half-Like shooters.

But Chemical-Burn is also distinctly cyberpunk, with garish neon signs and towering skyscrapers strung about its environment.

Much of this comes from the teams love of a classic immersive sim.

Chemical-Burn Key Art of Cindy holding a shotgun in Hazard City.

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Chemical-Burn screenshot of player pointing a gun at a synethic soldier on a walkway.

Chemical-Burn screenshot of player holding an SMG in a neon, cyberpunk city.

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