Secondaries inHelldivers 2are integral to rounding out your arsenal before each game.

Different enemies, objectives, and even planets can call for a different secondary.

Still, these are the weapons we usually use the least, so why bother optimizing?

Helldivers 2: A Helldiver standing next to the Wasp delivery pod.

Bugs are weak to a variety of secondaries.

Since they’re so versatile, you often can pick off of your tastes rather than min-maxxing.

Here are our eight favorite secondaries in Helldivers 2 to take against the bugs.

Game images from Helldivers 2.

Secondaries are super versatile, and there’s rarely a “wrong” choice.

Try out the secondaries you have unlocked to see what works best for you.

Inspired by the usual Desert Eagle nearly every shooter has, the Verdict is ideal for medium-armor enemies.

A player crying nex to the Egg Shrine in Hello Kitty Island Adventure.

It has a huge ammo capacity and can take out smaller bugs in one hit.

The Verdict is good in any situation but isn’t the best at any one thing.

7P-4 Senator

The P-4 Senator is the king of armor-piercing secondaries.

A tri-split image of the Verdict, Redeemer, and Stun Lance in Helldivers 2.

Against Bots, this weapon is famous for being able to pick off the heads of most Bot models.

But how’s it fair against our favorite bugs?

Fighting the Galactic War in Helldivers 2 requires firepower.

The Armory screen for the P-113 Verdict in Helldivers 2.

Here’s how to get it.

This is a great one to keep on your hip for fighting Hive Commanders and Warriors.

It can pop heads off with one hit, which is great since it has such a limited capacity.

The Armory screen for the P-4 Senator in Helldivers 2.

The Senator has the Round-Reload trait.

That means you might reload a couple of shots at once if you’re under duress.

6P-2 Peacemaker

The P-2 Peacemaker is the bread and butter, serving as the standard-issue Helldiver pistol.

The Armory screen for the P-2 Peacemaker in Helldivers 2.

The Peacemaker is versatile enough to serve in any mission.

It may not have armor-piercing, but itdoeshave an extensive magazine.

The Stun Lance lives up to its name, dazing most bugs that don’t die in one hit.

The Armory screen for the CQC-19 Stun Lance in Helldivers 2.

It’s also ideal for quickly taking out Scavengers before they can call in reinforcements.

Best of all, since it’s a melee weapon, you don’t have to worry about ammo.

attempt to find ways to keep the bugs on one side of you.

The Armory screen for the P-72 Crisper in Helldivers 2.

It’s easy to get surrounded if you run into melee.

The P-72 Crisper does exactly what you need it to do.

Itisthe weakest flamethrower weapon, but a blanket of fire is still a blanket of fire.

The Armory screen for the LAS-7 Dagger in Helldivers 2.

Consider this weapon next time a horde of Scavengers is running at you.

Fire burns you too, so be careful where you spray with the Crisper.

Fire-resistant armor is also a good choice.

The Armory screen for the P-19 Redeemer in Helldivers 2.

This Laser weapon never needs to reload unless you let it overheat, meaning you effectively have unlimited ammo.

Its damage is low, and many bugs will shrug it off.

It’s also still plenty potent enough to pop the head off most bugs.

The Armory screen for the GP-31 Grenade Pistol in Helldivers 2.

Laser weapons heat up faster on hot planets and last longer on cold planets.

Keep the environment in mind before you select this weapon.

This weapon has one of the highest rates of fire in the game.

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That’s somewhat limited by a 31-round magazine, which is emptied almost instantly.

Scavengers, Warriors, and even Hive Commanders rarely live through a full clip from this bullet hose.

This weapon ends up being ammo-hungry because of the fire rate.

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Consider bringing weapons like the Stalwart and Sickle, which are better at managing their ammo stockpile.

Still, that doesn’t make it useless for combat.

Just see to it you round out your arsenal with something that isn’t a one-shot explosive.

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