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Ill be honest: It took me a while to enjoyDeath Stranding.
The dialogue was a bit too stilted.The worldbuilding was a bit too random.
The gameplay was a bit too tedious.
Thats why that at first is doing a whole lot of heavy lifting.
Did I always love it?
Am I glad I bought it on PlayStation and then bought it again on Steam?
Sure, there are always going to be unending hits likeGrand Theft Auto 5or society-changing live service games likeFortnite.
Which, you know, it just might.
Im certain itll be a fun game!
It just happens to look like another triple-A in a familiar series with familiar gameplay.
Many fans want that!
But maybe, just maybe, we need more big budget bonkers games.
Look at this way: the trailer for Death Stranding 2 isten minutes long.
And we all watched it, and its fascinating all the way through.
Hes as honest as he is out of his mind.
He did it withMetal Gear Solid.
It looks like hes doing it again here.
And perhaps thats why its a struggle.
A conventional sequel to a conventional series is a safe bet.
As is a conventional game based on a conventional IP.
Some of these sell well.
But Im just happy to see someonenottreat their games this way.
I love a giant, weird swing and thats the only kind Kojima ever takes.
Whats the last safe game he made?
Hell, that one requires you to gooutside.
Nor did these games suffer for it.
Dont Copy Kojima, Be Kojima
Could they have done better?
Will they sell as well asCall of Duty?
Does that mean every triple-A game should follow a stenciled pattern made by other games?
just, Lord, no.
But the same can happen to plain vanilla triple-A shooters, so why not go big?
But there is something to be said about a singular vision driving Hideo Kojimas games.
Hes making the game he wants to make without intervention or demands from the brass to add loot boxes.
True, part of that is because hes Hideo Kojima.
But he becametheHideo Kojima by making unusual choices in his game and committing to them.
Theres nothing half-assed or changed to impress a focus group.