We will never know exactly what happened behind the scenes ofMonolith’s Wonder Woman game.

TheWonder Womangame is no more.

It’s hard not to feel a little angry about this.

simon rests his sword on his shoulder in clair obscur: expedition 33.

Whos To Blame For Wonder Womans Failure?

The obvious temptation is to lay the blame at the door of the suits.

The big picture decision makers at Warner Bros. who, like most executives, are motivated entirely by cash.

Jason and Lucia on the hood of their car in the key art for Grand Theft Auto 6.

But then, youcanlook at those games.

None of them were anywhere near as good as their foundation had potential to be, but they existed.

Neither seem particularly satisfactory.

Assassin’s Creed Shadows Naoe and Yasuke Overlooking A Valley

That’s why I want to focus on three dates in particular - 2017, 2021, and 2025.

We forget thatSpider-Manis canonically one of the strongest beings at Marvel.

He’s not a Batman-punch in guy who can hold his own in a fight and has some gadgets.

wonder woman using the lasso of truth

via Warner Bros. Discovery

He punches through walls and lifts cars like they’re nothing.

You cannot be ‘too strong’ for a video game.

She has swam against the tide and came out on top before.

Monoliths Wonder Woman game showing a CGI render of the main character holding the Lasso of Truth

So let’s look at 2017.

Perhaps more importantly, it was vastly outsold byBatman: Arkham Knightdespite having higher pre-orders.

Instead, Monolith worked on an unknown game for four years, which was then scrapped.

Job Advert Suggests Monolith’s Wonder Woman To Feature Procedural Storytelling

Then, in 2021, the team pivots to Wonder Woman.

But with that came pressure.

After so long being retooled, whatever Wonder Woman looked like it was probably outdated by 2025.

Warner Bros. Interactive

Failure should not mean permanent closure, but that’s not a reality that makes for nice reading.

Triple-A Games

Warner Bros.