Spirit Islandis among the most enjoyable cooperative board games.

This gives the game its unique Settler-Destruction genre.

Additionally, with the Power Cards you acquire throughout the game, it also incorporates the Deck Builder genre.

The Spirit Island board game box is on the table in front of an island background

These Spirit island expansions will give you more tools to protect your island.

Another appealing feature is the game’s massive replayability.

Despite being such a beautiful and captivating game, it might seem daunting to learn at first.

Best Spirit Island Expansions

But dont worry, with this detailed guide, youll be able to learn the game.

Addfour Fear Tokens to the Fear Pool for each player.

Create The Fear Deck

Next, create the Fear Deck by shuffling the Fear cards.

The player sets up the Invader Board in Spirit Island

Then, take three more cards and place them on top of the Terror Level II divider.

Finally, place the remaining three cards on top of the Terror Level II divider.

Place the completed Fear Deckin the Victory section at the top leftof the Invader Board.

The player sets up the Fear Deck in Spirit Island

Create The Invader Deck

First, separate the Invader cards by stage.Shuffle each stage separatelyface down.

Removeone card from each stageand return them to the box without looking at them.

Never shuffle the stages together.

The player sets up the Invader Deck in Spirit Island

Place the Invader Deck in the Explore action space on the Invader Board.

Add the number of Blight Tokens indicated on the Healthy side of the Blight Card to the card.

Instead, use the printed Blight amount on the Invader Board.

The player places the Blight Card and adds Blight tokens onto it in Spirit Island

Place Energy, Cities, Towns, Explorers, and Dahan in a supply area accessible to everyone.

Then, select a color and take the Spirit Presence tokens and Single-Turn Effect Markers in that color.

If you are playing the game for the first time, choose a low-complexity Spirit.

The player assembles the island boards and places the pieces onto them in Spirit Island

When choosing a Spirit, be sure to consider their Complexity.

Do not include any Adversaries or Scenarios if this is your first game.

Invaders Starting Action

After setup, the Invaders perform an Initial Action.

The player sets up the Spirit Panel and places the Presence tokens onto it in Spirit Island

Reveal the top card of the Invader Deck.

Your game setup is now complete, and you are ready to play Spirit Island!

Unless otherwise stated, pieces in the same land punch in affect other pieces within that land.

Players place their starting Presence tokens on the island in Spirit Island

All lands adjacent to the Ocean are referred to as Coastal lands.

Lands that are not adjacent to the Ocean are considered Inland.

The Ocean itself isnot considered a land and is not in play.

The player flips over the top card of the Invader Deck in Spirit Island

The back of each board features a thematic version with more realistic illustrations.

In such cases, place the removed Presence next to the Island.

If any player loses all their Presence on the game board,the players lose the game.

A single Presence is shown on the Island Board in Spirit Island

There is no restriction on the number of Presence tokens that can be in a single land.

Terms like Move or Destroy refer to your Presence on the island unless stated otherwise.

What Is A Sacred Site?

A Sacred Site is shown on the Island Board in Spirit Island

If a player hasmore than one Presence in a land, it becomes a Sacred Site.

Remember, some Powers require them to originate from a Sacred Site.

The Sacred Site symbol in the game also represents stacked Presence tokens.

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Next, based on the range value, you select a land.

Target Land

On Power Cards or Innate Powers, you will see a section called Target Land.

Two Land Types

The selected power can target either of the two specified types of land.

Ranges originating from Presence are shown on the Island Board in Spirit Island

Dahan Symbol

The power can target a land that has Dahan.

‘Invaders’ Text

The power can only be used if there are Invaders in the targeted land.

Blight Icon

The selected power can only target a land with Blight.

The powers Uncanny Melting and Pyroclastic Flow are shown in Spirit Island

‘Any’ Text and Player Icon

No land needs to be selected; choose any player, including yourself.

‘Another’ Text and Player Icon

No land needs to be selected; choose any player other than yourself.

Red X Mark

Whatever the X is over must not be present in the chosen land.

Power cards with restrictions targeting different land types are shown in Spirit Island

Minor Power Cards are generally inexpensive to use and have smaller effects.

Major Power Cards tend to be more expensive but offer greater effects.

After deciding,draw four cardsfrom the chosen Minor or Major Power deck.

Power cards are shown scattered on the table in Spirit Island

Place the forgotten card in the appropriate discard pile.

When you Forget a card, it can be from your hand, discard pile, or in-play area.

You caneven choose to Forget the Major Power Card you just selectedif you change your mind.

Four Power cards are laid out face-up on the table in Spirit Island

Some Power Cards have extra effects if you possess specific elements.

The elements required for Innate Powersare never spent;they serve as thresholds.

Innate Powers see if you have the required number of elements but do not use them up.

A Power Progression card is shown in Spirit Island

If a threshold section says ‘Instead’,it replaces the effects of the previous sections.

Fast & Slow Powers

The timing of your powers is crucial.

Powers are divided into Fast and Slow based on their timing.

A Power Card and an Innate Power are shown side by side in Spirit Island

Fast Powers occurimmediately after the Spirit Phaseand before the Invader Phase.

Slow Powers occurafter the Invader Phase.

Be mindful when playing Slow Powers as theboard state may changeafter the Invader Phase, potentially disrupting your plans.

The cards are turned sideways to display their elements in Spirit Island

Carefully consider your strategy before using Slow Powers.

The speed of the powers is indicated on the Power Cards and Innate Powers.

Power Card Effects

Each Power Card has unique effects.

An Innate Power on a Spirit Panel is shown in Spirit Island

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Once you finish resolving the current card, proceed to handle the newly earned Fear card.

Additionally, players execute this effect sequentially, waiting for each other in turn.

A Fast Power and a Slow Power are shown in Spirit Island

Invaders

Invaders are the only obstacle in the game that you better eliminate.

Invaderscannot directly harm your Presencein the game.

Some effects allow you to destroy or remove Invaderswithout considering their Health.

Power cards are arranged in a hexagonal shape in Spirit Island

Destroying Invaders earns you Fear.

However, the effects thatremove them will not earn you Fear.

Invaders are not limited by the number in the Supply.

Four different Reminder tokens are shown in Spirit Island

If they become scarce, use Energy tokens to indicate their numbers.

Also, there can be an unlimited number of Invaders in a land.

If it has two Health remaining, tilt it with two buildings raised above it.

A split image of Candy Land, Clue and Scrabble game boards

If it has one Health remaining, tilt it with one building raised.

To track damage to Towns, a Town at full Health remains upright.

If it has one Health remaining, tilt it.

Fear tokens and fear cards are being shown in Spirit Island

Once flipped, theBlight Card never flips back to the Healthy side.

Ifall Blight on the Blighted side of the Blight Card is used up, you lose the game.

Remember, ifany player has no Presence left on any island board, you lose the game.

Two different Terror Level dividers are being shown in Spirit Island

Remember to destroy Presence during Blight cascades as well.

Also, Blight added during setup does not destroy Presence.

The Dahan

The Dahan are the island’s natives and will aid you in destroying the Invaders.

A face-up Fear Card is being shown in Spirit Island

Under normal circumstances, Invaders damage both the land and the Dahan during the Ravage phase.

Afterward,any surviving Dahan will attack the Invaders, with each Dahan dealingtwo damageto the Invaders.

To track damage to the Dahan,flip the Dahan over if it has taken one damage.

The pieces on Island Board are being displayed in Spirit Island

Note that, unless specifically stated otherwise, the Spirits' damagedoes not harm the Dahan.

Power And Fear Effects

Power and Fear cards can produce various effects on Invaders or Dahan.

Remember, remove effectsdo not grant you Fear.

Invader pieces show how damage is taken through figures in Spirit Island

Replace

When replacing Invaders, first remove the original Invader.

Then, place the new piece in its place.

If the replaced piece had taken damage, thenew piece retains this damage.

Blight cards and Blight tokens are being shown in Spirit Island

Destroy

This effect allows you to destroy Invadersregardless of their Health.

Remember, destroying each Town grants you one Fear, and destroying each City grants you two Fear.

Defend effects do not carry over to the next turn.

In the Wetland, one Presence and one Blight are standing side by side in Spirit Island

If multiple Defend effects are applied to the same land, their values are cumulative.

Blight returned to the Blight card does not affect flipping it.

Gather

When applying a Gather effect, you move specified piecesto the target land from adjacent lands.

Blight Cascade is being explained with two different images in Spirit Island

Note that effects that increase a Powers range do not affect the range of Gather.

You don’t have to push them to the same land; you candistribute them to different lands.

You cannot use a Repeat effect on another power that is itself being repeated.

The Dahan figures on the Island Board are being shown in Spirit Island

When repeating a power, you do not have to make the same choices as the first time.

Any target land or range limitations of the repeated power must still be followed.

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A Fear Card and a Power Card are shown side by side in Spirit Island

Throughout the phases, players discuss and strategize together, which is essential for winning the game.

Don’t forget to play according to these rules while playing the game.

Grow

First, you must perform a Grow action.

A split image of Twilight Struggle, Treasure Island and Puerto Rico gameboards

The Growth options areseparated by vertical dividerson the Spirit Panel.

Gain Power Card

Allows you to gain a Power Card.

Reclaim Cards

Allows you to takeall your used (discarded) Power Cardsback into your hand.

The printed Turn Order on the Invader Board is being shown in Spirit Island

Gain Energy equal to thehighest uncovered number on your Energy Presence Track.Place the Energy tokens near your Spirit Panel.

Unused energy carries over to the next turn.

Transferring energy between players is not allowed.

All components of the game are being shown from distance in Spirit Island

The chosen cards can be either Fast or Slow Power Cards.

This completes the Spirit Phase.

Fast Power Phase

After completing the Spirit Phase, players resolve their played Fast Powers.

Two Spirit Panels are being shown in Spirit Island

Powerscan be resolved simultaneously with other players, but one powershould not interrupt anotherduring its resolution.

Power Cards and Innate Powers can be resolved one by onein any order the players choose.

If players decide not to use a played Fast Power card,they can skip it entirely.

The Growth options on the Spirit Panel are being shown in Spirit Island

In this case, they stillretain the elementsprovided by that card.

Remember, you cannot use Fast Power during the Slow Power Phase.

If you have multiple Fear Cards, resolve them one by one in sequence.

The Energy Track on the Spirit Panel is being shown in Spirit Island

Remember that the effects of Fear Cardsonly last for the current turn.

Invader Actions Overview

Invader actions on the Invader Board arecarried out from left to right.

The land types on the Invader Action cards indicate which punch in of land the Invaders will act upon.

The Card Plays track on the Spirit Panel is being shown in Spirit Island

If there is no Invader Card on a space, that action will not occur this turn.

Remember thatsurviving Dahan deal two damageto the Invaders each.

However, if the Ravage action is skipped, the Dahan will not counterattack.

Two fast Power Cards are being shown in Spirit Island

you could allocate the Dahan’s damage to the Invaders as you see fit.

If the card has a flag icon, it relates to Adversaries.

First, fix the Escalation effect from the Adversary, then perform the Explore action.

Some components on the Island board are being shown in Spirit Island

For the Explore action to occur, certain conditions must be met.

This gives you insight into what the Invaders will do next turn.

This phase functionssimilarly to the Fast Power Phase.

Two separate Blight cards are showing the Healthy and Blighted sides in Spirit Island

Time Passes

At the end of each turn, the Time Passes phase occurs.

The momentyou meet the conditions for your Terror Level,you win the game.

Sometimes the effects of Power Cards can lead to both losing and winning the game.

Three different Fear Card are being shown in Spirit Island

If both conditions occur simultaneously,you achieve a Sacrifice Victory.

During Time Passes, target Spirit may Reclaim one Power Card instead of discarding it.

If you target another Spirit, you may also Reclaim one Power Card instead of discarding it.)

Three different Invader actions on the Invader Board are being shown in Spirit Island

You do not gain any other additional benefits.

Pay attention to these while playing.

Each Adversary has a difficulty level, which might alter the setup based on the level you choose.

An example Ravage action in the Wetlands is being shown in Spirit Island

Adversaries might have persistent effects, so use the Adversary’s Reminder tiles to keep track of modified actions.

This makes reaching Terror Levels more challenging.

Scenarios

you’re free to select a scenario to change the game rules and win conditions.

An example Ravage action in the Sands is being shown in Spirit Island

The difficulty of each scenario is indicated in the upper right corner.

Youcan combine scenarios with Adversariesfor a varied gameplay experience.

Scenario rules always take precedence over Adversary rules.

An example Explore action is being shown in Spirit Island

An example of Invader cards shifting to the left is being shown in Spirit Island

Two Slow Power Cards are being shown side by side in Spirit Island

The ‘Time Passes’ text on the Invader Board is being shown in Spirit Island

The printed Victory section under the Fear Cards is being shown in Spirit Island

A setup for the Island board for single player is being shown in Spirit Island

The Prussia adversary card is being shown in Spirit Island

The Blitz scenario card is being shown in Spirit Island

A thematic board is being shown in Spirit Island

Wyrmspan boardgame cover between different colored eggs and pink clouds

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