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Wyrmspanis a board game where you play as amateur dracologists.
The goal is to place nearly 200 dragons into sanctuaries within your caves.
The game features a lot of cards, offering a high level of replayability.
It is also considered to be slightly more complex than Wingspan.
If you’re ready, a detailed guide on how to play the game awaits you.
Arrange them in a way that all players can access them easily.
see to it toflip it according to the number of players.
Put the remaining objective tiles back into the box.
You will be provided with two turquoise-colored trays in the game.
you’re free to create amore organized spacebyplacing the eggsin one tray and the coins in another.
Player Component Setup
Each playertakes a player matand places it in front of them.
It doesn’t matter which nest you choose, and the colors of the eggs are purely cosmetic.
Next, each playerdraws three dragon cards and three cave cardsfrom the deck.
Then, you mustdiscard two cardsfrom the total of six cards in your hand.
you might set up the discard pile on either the left or right side of the decks.
Additionally, at this stage, you need totake three resourcetokens.
you could chooseany combinationof these resources:
Silver coins and eggs are not considered ‘resources’.
Place your guild tokenon the ‘START’ area of the Dragon Guild board.
The cubes, or player markers, can be kept within easy reach in front of you.
Finally, randomlyassign the start player markerto a player.
This marker has a large circle with the image of the game’s cover on it.
This completes the setup.
Game Flow
Thegame ends after the fourth round.A round progresses in turns.
Starting with the player holding the start player marker andproceeding clockwise, each player takes a turn.
Players continue taking turns until they all pass.
Once a player passes,they do not take another turn for the remainder of that round.
A round ends when all players have passed.
Generally, you are forced to pass when you run out of coins.
However, you’re able to choose to pass even if you still have coins left.
In this case,any remaining coins will carry overto the next round.
The winner of the game is theplayer with the most VP (victory points).
There are many ways to earn victory points in the game.
To take an action, place your adventurer meeple on the space corresponding to that action.
The cost for the explore action works a bit differently, which will be explained in the relevant section.
The silver shimmering coin tokens are usually needed for every action.
They are themost valuable items in the game, so think carefully before spending them.
Excavate Action
This action allows you toplay a cave card from your hand onto your player mat.
Each row has four slots.
Also, there is anextra cost for the third and fourth columns, which you must also pay.
However, as the game progresses, your dragons will provide you with additional nested egg slots.
After paying the cost, you’re able to place your cave card.
After placing your card,activate the ‘when played’ benefitindicated on it.
You are not obligated to benefit from the card you played.
Before covering the fourth slot, make sureyou have enough itemsto trigger the ‘when covered’ effect.
These Spirit island expansions will give you more tools to protect your island.
First, choose the dragon you want to play.
Some dragons may require extra coins, eggs, or milk.
After paying the cost, it’s time to place your dragon card onto your player mat.
Therefore, when placing your dragon,you must place them in their preferred habitat.
Another rule to remember when placing your dragon is that you need toplace them in excavated spaces.
The first slot in each row is already excavated, so you could place your dragons there.
The Dragon Facts booklet in the game box is organized alphabetically.
Extra Cost
This indicates theadditional cost you better payfor this dragon.
When performing the Entice action, you must pay the items shown herein addition to the coin.
Preferred Habitats
This section shows the habitats the dragon prefers.
When placing your dragon in excavated areas, you mustpay attention to these colors.
Victory Points
The number here represents theVictory Points this dragon will give you at the end of the game.
Size
This indicates the size of your dragon.
A dragon can be Hatchling, Small, Medium, or Large.
As you place dragons, the number of eggs you’re free to nest will increase.
Trait
This section shows your dragon’s trait.
Each dragon has one of the following four traits: Aggressive, Helpful, Playful, and Shy.
Ability
This section describes your dragon’s ability.
There are four types of abilities in the game, which we will explain in the next section.
Dragon Abilities
Your dragons will have one of the following four abilities.
If Activated
This ability triggers onlyif your adventurer meeple passes over this dragon.
You are not required to use the effectsprovided by your dragon cards.
They also have unique costs.
For these dragons, you mustpay an egg and at least one milkresource.
it’s possible for you to check the required resources in the top left corner of the cards.
The ability section of hatchling cards is divided into three rows:
Most hatchlings prefer the Amethyst Abyss habitat.
There are fewer hatchlings that prefer other habitats.
You’re going to love these board games if you have a green thumb.
Before starting the Explore action, you mustpay the explore costfor that habitat.
This will help you track the increased costs for future explorations.
After paying the cost,place your adventurer at the far leftof the chosen habitat.
Move your adventurerfrom left to right along the pathin the habitat.
Each time you reach an ‘If Activated’ icon,trigger the effectand then continue moving your adventurer.
These ‘If Activated’ effects can be found bothprinted on your player mat and on your dragons.
Place your adventurer back in the Base Camp area to the left of your player mat.
The cards in the card display (market area) are refreshed at the end of each round.
Item Placement
Items you acquire are placed in various locations depending on their key in.
Dragon and cave cards go into your hand, while resource tokens go into your personal supply.
Multiple Actions Or Exchanges
Some abilities allow you to perform multiple actions or exchanges.
Thesemust be done individually; you must complete one before moving on to the next.
Don’t Check Tucked Cards
Cards that check your dragons and cave cardswill never check tucked cards.
Similarly, various cards may also feature this symbol.
Then, gain the benefit of the space you have advanced to.
These spaces can hold multiple guild tokens.
After placing the marker,apply the effect to the right of the spotwhere you placed the marker.
When you perform one of the Entice, Explore, or Excavate actions, your turn ends.
What Happens at the End of a Round?
The next player places their marker in the second-place spot.
Thegame ends after the fourth round,and the scoring phase begins.
What Happens at the Start of the Next Round?
Dragons on Player Mat
Sum up the points from the dragons on your player mat.
This includes neither the dragons in your hand nor the tucked dragons.
Each nested egg is worth one VP.
Cached Resources
Each cached resource is worth one VP.
Tucked Cards
Each tucked card is worth one VP.
Public Objectives
Total the VPs earned from the public objectives under the round tracker.
Excess Items
Each remaining coin is worth one VP.
For items other than coins, every four items (rounded down) are worth one VP.
These can be in any combination of dragons, cave cards, and resources.
Winner And Tie-Breaker
The player with the most VPs winsthe game.
In case of a tie, theplayer with the most dragons on their playermat wins.
If still tied, the player with the most dragons on their player mat wins.
If still tied,both players are considered winners.
Here’s a quick guide on how to set up and play Everdell.