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Im anInsect Glaivemain inMonster Hunter.
Always have been, always will be.
I love the finesse.
I love the acrobatics.
What majestic creatures, me and Donatello.
This is my happy place.
I’m not sure most players would agree.
It seems like youre doing so much just to do something so simple.
I dont need to do 14 backflips and a summersault every time I attempt to attack.
Why not just bonk em with a big hammer?
Yeah, it is a lot of work, I said.
Thats the whole point.
I dont mean to get all back inmyday about this.
Heres how that same process works in Monster Hunter World.
Second, just because youve fought a monster doesnt mean you know everything about it.
Wilds eliminates this entire mechanic, and for a lot of people, thats a welcome change.
Does this make hunting faster and more approachable?
But does it make itbetter?
I dont think so.
This kind of streamlining fundamentally changes the Monster Hunter experience.
Are any of them memorable?
That depth and immersion is what kept people playing World for hundreds of hours.
Lets talk about Botanical Research and item farming.
In World, you had to grow your own crafting materials at base camp.
This was the process for maintaining a supply of vital consumables like mega potions, antidotes, and armoskins.
Whats the equivalent system in Wilds?
Theres nothing to unlock, no projects to manage.
Just choose the items you want and youll receive them.
But I promise you, the more systems you engage with, the more satisfying Monster Hunter is.
Wilds is an exceptional action game, but there are loads of exceptional action games out there.
The frictions that made Monster Hunter unique were what made it special.
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