As a fan of the long dormant series, this should be great news.
This introductory image wasclearly generated by AI.
Would You Like To Play This Game We Put Zero Effort Into Making?
It seems that it wasn’t even an ad for a real game, either.
New video game tech used to be exciting.
Now, not so much.
Its extremely lazy, and the worst of battle pass excesses taken to their grossest extreme.
There aredirect linksbetween the shooter series and the United States military and government.
Beyond the Call of Duty specifics, though, it’s the biggest moneymaker of a gigantic corporation.
It embodies the machine, whether thats triple-A gaming at its most cynical or the military-industrial complex.
That isn’t the case with Guitar Hero.
The games in the series elevated musicians to the position that action heroes would normally occupy.
Its right there in the name.
Seeing musicians as heroes isn’t new, culturally speaking.
Rock stars have enjoyed godlike status for 70-plus years.
Guitar Hero made playing an instrument feel good in the same way other games made shooting feel good.
Guitar Hero (and laterRock Band) didn’t just celebrate music in general, either.
They put the focus on specific artists.
Guitar Hero had whole entries devoted to the music of Aerosmith, Van Halen, and Metallica.
These are games about the artistry and iconography of humans.
You had to practice, and practice, and practice.
You knew that you had attempted something difficult and, through long, hard work, you had succeeded.
“It’s not really enjoyable to make music now,” he said.
“It takes a lot of time.
It takes a lot of practice.
you oughta get really good at an instrument or really good at a piece of production software.
I think the majority of people don’t enjoy the majority of time they spend making music.”
And Activision should know better than to believe that’s the case.