I knowMonster Hunter Wildsisnt a Soulslike.

It’s a little more forgiving in Monster Hunter so far.

Enemies don’t hit as hard, and there’s more room for mistakes.

Arch Tempered Rey Dau roaring in Monster Hunter Wilds.

But each fight is still incredibly tense.

The core philosophy between the two games is also incredibly similar.

Its comfortingly familiar, and has made a series Ive long been put off by so incredibly welcoming.

Donkey Kong looking shocked in Donkey Kong Bananza.

The two are nothing alike when it comes to their basic structure.

You take the fight to them.

Thats not to mentionMonster Hunters lack of healthbars, which radically changes how you approach a fight.

golgra looks down at the camera with her arms crossed in clair obscur: expedition 33.

I wont lie though, Im a fresh-faced, out-of-my-depth hunter.

Stepping out of camp, theres a looming sense of dread.

Yet that looming sense of dread is weirdly nostalgic.

Monster Hunter Wilds character brandishing two swords in camp.

I was just as intimidated when I first played Dark Souls.

Yet I miss that haze of confusion.

When it all clicked into place, it was the most satisfying moment in any game Ive ever played.

Gemma in Monster Hunter Wilds.

Ive been baited into Monster Hunter by the allure of its combat, only to be left completely bewildered.

But Im excited to mess up, misunderstand everything, and fall flat on my face for 100 hours.

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Monster Hunter Wilds